Hunt/Survive mode?

Started by Sereja, September 19, 2012, 04:01:42 AM

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I know, about many maps, where you may play only for single fraction, and only as single unit, with single life. I guess, it's cud be done by somehow editing Mission.lua, but not sure, how exactly. Any idea about that?
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

there's one or two lua switches that make it so you can only play as one team. I can't exactly remember atm.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

My hunt mode script. The important line is,
    ScriptCB_SetCanSwitchSides(nil)
. The stuff one unit with one life is in there as well. ---------------------------------------------------------------------------
-- FUNCTION:    ScriptInit
-- PURPOSE:     This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES:       The name, 'ScriptInit' is a chosen convention, and each
--              mission script must contain a version of this function, as
--              it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
    ScriptCB_SetCanSwitchSides(nil)
--  Attacker is always #1
    local ALL = 2
    local IMP = 1
--  These variables do not change
    local ATT = 1
    local DEF = 2

    SetMaxFlyHeight(40)
    SetMaxPlayerFlyHeight(40)
   
    AddMissionObjective(ALL, "orange", "level.kashyyyk3.objectives.1");
    AddMissionObjective(IMP, "orange", "level.kashyyyk3.objectives.1");


    ReadDataFile("sound\\kas.lvl;kas1gcw");
ReadDataFile("NEWSOUNDS\\Darktrooper.lvl");
    ReadDataFile("NEWSIDES\\darktrooperp1.lvl");
    ReadDataFile("NEWSIDES\\wok.lvl",
        "wok_inf_basic");


--  Alliance Stats
    SetTeamName(ALL, "Wookies")
    SetTeamIcon(ALL, "all_icon")
    AddUnitClass(ALL, "wok_inf_mechanic", 10)
    AddUnitClass(ALL, "wok_inf_rocketeer", 10)
    AddUnitClass(ALL, "wok_inf_warrior", 30)
    SetHeroClass(ALL, "wok_inf_warrior")

--  Imperial Stats
    SetTeamName(IMP, "Empire")
    SetTeamIcon(IMP, "imp_icon")
    AddUnitClass(IMP, "imp_inf_darktrooperph1",0)
    SetHeroClass(IMP, "imp_inf_darktrooperph1")

--  Attacker Stats
    SetUnitCount(ATT, 1)
    SetReinforcementCount(ATT, 1)


--  Defender Stats
    SetUnitCount(DEF, 50)
    SetReinforcementCount(DEF, 50)


--  Level Stats
    ClearWalkers()
    AddWalkerType(1, 3) -- 6 atsts with 1 leg pairs each
    SetMemoryPoolSize("EntityHover", 0)
    SetMemoryPoolSize("EntityFlyer", 4)
    SetMemoryPoolSize ("MountedTurret",50)
--  SetMemoryPoolSize("EntityTauntaun", 0)
    SetMemoryPoolSize("EntityCarrier", 0)
    SetMemoryPoolSize("EntityBuildingArmedDynamic", 0)
    SetMemoryPoolSize("PowerupItem", 40)
    SetMemoryPoolSize("EntityMine", 40)
    SetMemoryPoolSize("Aimer", 150)
    SetMemoryPoolSize("Obstacle", 700)
    SetMemoryPoolSize("EntityLight", 80)

    SetSpawnDelay(1.0, 0.25)
    ReadDataFile("NEWWORLDS\\kas3.lvl")
    SetDenseEnvironment("false")


--  Birdies
    SetNumBirdTypes(1);
    SetBirdType(0,1.0,"bird");
    SetBirdFlockMinHeight(-28.0);

--  Sound
    OpenAudioStream("sound\\kas.lvl",  "kasgcw_music");
    OpenAudioStream("sound\\gcw.lvl",  "gcw_vo");
    OpenAudioStream("sound\\gcw.lvl",  "gcw_tac_vo");
    OpenAudioStream("sound\\kas.lvl",  "kas");
    OpenAudioStream("sound\\kas.lvl",  "kas");

    SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1);
    SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1);
    SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1);
    SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);

    SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);

    SetOutOfBoundsVoiceOver(2, "allleaving");
    SetOutOfBoundsVoiceOver(1, "impleaving");

    SetAmbientMusic(ALL, 1.0, "all_kas_amb_start",  0,1);
    SetAmbientMusic(ALL, 0.99, "all_kas_amb_middle", 1,1);
    SetAmbientMusic(ALL, 0.1,"all_kas_amb_end",    2,1);
    SetAmbientMusic(IMP, 1.0, "imp_kas_amb_start",  0,1);
    SetAmbientMusic(IMP, 0.99, "imp_kas_amb_middle", 1,1);
    SetAmbientMusic(IMP, 0.1,"imp_kas_amb_end",    2,1);

    SetVictoryMusic(ALL, "all_kas_amb_victory");
    SetDefeatMusic (ALL, "all_kas_amb_defeat");
    SetVictoryMusic(IMP, "imp_kas_amb_victory");
    SetDefeatMusic (IMP, "imp_kas_amb_defeat");

    SetSoundEffect("ScopeDisplayZoomIn",  "binocularzoomin");
    SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
    --SetSoundEffect("WeaponUnableSelect",  "com_weap_inf_weaponchange_null");
    --SetSoundEffect("WeaponModeUnableSelect",  "com_weap_inf_modechange_null");
    SetSoundEffect("SpawnDisplayUnitChange",       "shell_select_unit");
    SetSoundEffect("SpawnDisplayUnitAccept",       "shell_menu_enter");
    SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
    SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
    SetSoundEffect("SpawnDisplayBack",             "shell_menu_exit");


    --SetSoundEffect("BirdScatter",         "birdsFlySeq1");

    SetPlanetaryBonusVoiceOver(IMP, IMP, 0, "imp_bonus_imp_medical");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 0, "imp_bonus_all_medical");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 1, "");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 1, "");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 2, "imp_bonus_imp_sensors");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 2, "imp_bonus_all_sensors");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 3, "imp_bonus_imp_hero");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 3, "imp_bonus_all_hero");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 4, "imp_bonus_imp_reserves");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 4, "imp_bonus_all_reserves");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 5, "imp_bonus_imp_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(IMP, ALL, 5, "imp_bonus_all_sabotage");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 6, "");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 6, "");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 7, "imp_bonus_imp_training");--advanced training
    SetPlanetaryBonusVoiceOver(IMP, ALL, 7, "imp_bonus_all_training");--advanced training

    SetPlanetaryBonusVoiceOver(ALL, ALL, 0, "all_bonus_all_medical");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 0, "all_bonus_imp_medical");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 1, "");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 1, "");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 2, "all_bonus_all_sensors");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 2, "all_bonus_imp_sensors");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 3, "all_bonus_all_hero");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 3, "all_bonus_imp_hero");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 4, "all_bonus_all_reserves");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 4, "all_bonus_imp_reserves");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 5, "all_bonus_all_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(ALL, IMP, 5, "all_bonus_imp_sabotage");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 6, "");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 6, "");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 7, "all_bonus_all_training");--advanced training
    SetPlanetaryBonusVoiceOver(ALL, IMP, 7, "all_bonus_imp_training");--advanced training

--  Camera Stats

--Waterfall
AddCameraShot(0.958510, -0.002436, -0.285047, -0.000724, 23.167505, 5.900750, 59.443661);
end

Thank's! :)
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

note that you can only forces teams in single player, not multiplayer
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Yes, I just need it, for another, single player mode, mission.lvl "back up" variation, of my future Nar Shaddaa project.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Is there a lua command that forces you onto the other team after you die once? I'm thinking of a zombie-type thing.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

will this be like SKs new Zombie survival, or is this topic just for scrpting LUA files?
Proud [Freelancer Consortium] Member! [FC]Leader.Helios

if only we could get
ScriptCB_SetCanSwitchSides(nil)

to work in MP servers. then some  even more fun zombie mods would be possible.

Lets go new Zombie map woop woop!  :cheer:
Proud [Freelancer Consortium] Member! [FC]Leader.Helios