Need help scaling Dark Trooper

Started by jdee-barc, August 30, 2012, 08:16:39 PM

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I tried scaling the animations, and model (via the option file) (scaled everything by 2.0) and this Darktrooper turned out monstrous (what I wanted) but there's a problem with it.
[spoiler][/spoiler]

The legs are stuck half way in the ground,  unlike the unchanged guy next to him.

How do I fix this, if its possible?
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Maybe editing the odf to fit with the scaled options? ( sleepkiller probably knows how )

I hope I wasnt the only one who laughed (out of pure "Oh my gosh that looks hilarous!" and not "omg fail"), becuase that would definetely example my age :P
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

No I lol'd too (and cussed...this empire side took a long time to munge)  but lets stay ontopic.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Quote from: jdee-barc on August 30, 2012, 08:31:22 PM
No I lol'd too (and cussed...this empire side took a long time to munge)  but lets stay ontopic.
A moderator cussed!!! even if it wasn't on the forums, scandalas!!!
Is my answer even close or do I just look really dumb now.

True. gotta stay on topic... Unfortuanately i dont know how to help you out so all I'm gonna say is it looks great for the most part :)
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

Quote from: kitfisto15678 {GLT} Commander on August 30, 2012, 08:34:39 PM
A moderator cussed!!! even if it wasn't on the forums, scandalas!!!
Is my answer even close or do I just look really dumb now.

I'm munging it. I got some advice not to scale anything beyond 1.3 so the Darktrooper will be a bit smaller but still gigantic compared to everyone else
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

August 30, 2012, 08:45:00 PM #7 Last Edit: August 30, 2012, 08:49:53 PM by kitfisto15678 {GLT} Commander
Kinda like SK's Dark Trooper?
EDIT: So I wasn't wrong!?!?!?!

Presuming you have scaled up the skeleton with animation munge you need to add these lines as well.

SkeletonRootScale = "1.25"
CollisionRootScale = "1.25"

Thanks! I fixed it.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

August 31, 2012, 05:17:09 AM #10 Last Edit: August 31, 2012, 05:21:01 AM by -=[Sha-Zam]=-
If you don't mind me asking, how do you edit .option files? I've been curious what they do and how you can edit or change them.

You can link me to a tutorial if you want.

Sorry if this is off topic, you can move it to another forum if you want.

EDIT: Oh btw, is .option modding OC?

August 31, 2012, 05:36:17 AM #11 Last Edit: August 31, 2012, 05:44:37 AM by Sereja
Quote from: -=[Sha-Zam]=- on August 31, 2012, 05:17:09 AM
If you don't mind me asking, how do you edit .option files? I've been curious what they do and how you can edit or change them.
msh.option files can be edited with text editor.
They usaly need for: adding bumpmap, edit size, disable/limited collision, adding shadow.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on August 31, 2012, 05:36:17 AM
msh.option files can be edited with text editor.
They usaly need for: adding bumpmap, edit size, disable/limited collision, adding shadow.

Thank you, Sereja.  :happy:

Is there a tutourial on it somewhere?

August 31, 2012, 07:01:14 AM #13 Last Edit: August 31, 2012, 07:28:14 AM by Sereja
Quote from: -=[Sha-Zam]=- on August 31, 2012, 06:36:56 AM
Thank you, Sereja.  :happy:

Is there a tutourial on it somewhere?
I don't think so, I capture my knowlege by Assets exploring...
But here the micro tutorial for this:
1. change size (twise in this sample):
-scale 2.0
2. disable collision:
-nocollision
3. disable collision for munge process (totaly decreased time of munge):
-donotmergecollision
4. bump texture
-bump some_texture
5. add shadow (works not for everything)
-hiresshadow
6. disable model for game 3th view (used for 1st person models)
-nogamemodel
Also, it may be useful, for turets/vehicles:
7. keep moving parts:
-keep aimer_y aimer_x hp_pilot hp_fire
8. scale size, of infantry spawn area:
-boundingboxscale 1.0
Probably, you may found many other msh.option files, but I am not sure, wat exactly, they can do... :P
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

How did you scale the animations?
=AaTc= Forever

SALLY....

-Retired Modder