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Messages - Jango

#16
SWBF1 Modding / Re: [HELP] Dispenser Delay
April 21, 2010, 03:02:06 PM
Quote from: ag on April 18, 2010, 05:30:56 PM
Another question from me.
How can I make it so that you have to hold down on the fire button for quite a bit to dispense?
--AG
To my knowledge this isnt possible. I will try to look into odfs and see if there's something im not seeing.
#17
SWBF1 Modding / Re: [WIP] Random Characters
April 20, 2010, 04:24:17 AM
a long time ago i tried making a german tank, but i could never get it to show up ingame right. :'( I even made a av8b harrier, but that wouldt even show up ingame. :'( (and yes, the tank texture sucks)
#18
SWBF1 Modding / Re: Blood
April 19, 2010, 07:34:43 PM
yes. i was just being silly when i did that. lol. you can adjust how much there is in the FX file
#19
SWBF1 Modding / Re: Blood
April 19, 2010, 03:25:11 PM
yes. i think that i got a little carried away though :XD:
#20
SWBF1 Modding / Re: {HELP} Im new
April 18, 2010, 11:53:08 AM
welcome to mpcgamers! Glad to have another modder :cheer:
#21
SWBF1 Modding / Re: [WIP] Random Characters
April 17, 2010, 12:08:42 PM
seems like the skeleton is messed up
#22
Released Maps and Mods / Re: Bald is beautiful
April 17, 2010, 11:47:38 AM
oops sorry. lol. i guess im blind  :XD:
#23
SWBF1 Modding / Re: Gogo12 BIG PROJECT! (MAP-PACK)
April 17, 2010, 11:45:52 AM
sounds really cool :tu:
#24
SWBF1 Modding / Re: I might make a space map
April 17, 2010, 10:27:20 AM
that would be a difficult space map to make considering how HUGE capital ships are, but it would be worth trying to make, since to my knowledge no one has ever made a space map that epic before.
#25
SWBF1 Modding / Re: [WIP] New Clone Campaign
April 17, 2010, 06:19:28 AM
Would having a spawn path with 0 points crash the game, even though im no longer using it for units to spawn? A few more questions: How my Bfront log says Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(374)
Entity "cis_inf_battledroid" missing geometry "cis_inf_sbdroid"
when i dot even use the super battle droid in my map as a unit? And Would putting HitLocation           = "p_crithit 0" in a vehicle odf crash the game? Right now my space map is crashing :( here's the whole Bfront logOpened logfile BFront.log  2010-04-17 1655

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship BODY WEAPON1" mount node "hp_cannon1" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "hp_cannon2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship BODY WEAPON2" mount node "R_Single_Cannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship BODY WEAPON2" fire node "hp_gun2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "L_Single_Cannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "(null)" fire node "hp_gun1" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" mount node "aimer_r_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" barrel node "barrel_r_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" fire node "hp_laser2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "aimer_l_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "(null)" barrel node "barrel_l_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "(null)" fire node "hp_laser1" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "cis_fly_droidgunship TURRET2" node "turret_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" mount node "aimer_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" barrel node "barrel_r_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" fire node "hp_reargun2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" barrel node "barrel_l_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" fire node "hp_reargun1" not found

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "cis_fly_droidgunship" unknown building collision "p_sphere1"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "cis_fly_droidgunship" unknown building collision "p_sphere2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(790)
Entity "cis_fly_droidgunship" unknown terrain collision "p_sphere1"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(790)
Entity "cis_fly_droidgunship" unknown terrain collision "p_sphere2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(805)
Entity "cis_fly_droidgunship" unknown vehicle collision "p_sphere1"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(805)
Entity "cis_fly_droidgunship" unknown vehicle collision "p_sphere2"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_fly_vwing_bomb_exp" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_vwing_bomb' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(835)
Entity "cis_fly_tridroidfighter" unknown hit location "p_crithit"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_seismic_charge' is not localized for stats page

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_fly_vwing_bomb_exp" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_vwing_bomb' is not localized for stats page

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Team.cpp(531)
Team missing class "cis_inf_battledroid_inf" (check the side's .req file)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.bldg_boxturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.imp_shipturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.imp.weap.bldg_boxturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(438)
DamageEffect: stop percent > start percent

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "spa_prop_blender_exp" missing effect "com_sfx_explosion_xl"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d6b3a2f1

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d6b3a2f1

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d3b39e38

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d3b39e38

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d4b39fcb

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d4b39fcb

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.all_shipturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.all_shipturret2' is not localized for stats page
#26
SWBF1 Modding / Re: [WIP] Random Characters
April 17, 2010, 06:14:35 AM
QuoteIs the model RPG 7 the one with the green thing in front?
yes. VERY NICE MODEL!!! :tu:
#27
Released Maps and Mods / Re: Bald is beautiful
April 17, 2010, 06:12:55 AM
Could you post some pictures?
#28
SWBF1 Modding / Re: [WIP] New Clone Campaign
April 15, 2010, 03:35:23 PM
A good few more weeks probably
#29
SWBF1 Modding / Re: [WIP] New Clone Campaign
April 14, 2010, 07:13:01 PM
I have decided to just start releasing the maps as soon as i finish each one and not wait until i complete them all. Right now i have been playing the addictive mw2 multiplayer on ps3 and now i gotta work on a science fair project, so it might be a while.
#30
Requests / Re: New map
April 11, 2010, 10:33:37 AM
Quote from: MileHighGuy on April 11, 2010, 08:14:18 AM

Ditto. Most modders are working on their own map projects right now and that would take a long time.