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Messages - devandevan9

#1
SWBF1 Modding / Re: Using a standard map in mod
December 17, 2012, 03:57:56 PM
alright i downloaded that map mod on that link and i munged all the LUAs as they were, stock. I replaced the hot1.lvl with the munged one and upon loading the game, the map never loads and the game says victory in 20s..19s... i never get to enter the game. never changed anything on the LUA.
#2
SWBF1 Modding / Re: Using a standard map in mod
December 17, 2012, 02:42:56 PM
i did exactly as the tutorial said. copied the world files and the ODFs and the MSHs and the effects. i'll give that website a try
#3
SWBF1 Modding / Re: Using a standard map in mod
December 17, 2012, 02:07:03 PM
i'm on 64 bit vista. i've been able to successfully mod sides with "@set path=" and the munge function. I have no problems with those ODFs and i am a little familiar with the LUA files. All i did was copy the shipped hoth LUA into my modded hoth LUA. I'm not sure if that is what you're supposed to do? But i followed that tutorial to a T and nothing is added to the ADDON folder when munged. All i'm trying to do by the way is have a hoth map with more units on the battlefield and more reinforcements. Seems like its pretty simple.
#4
SWBF1 Modding / Re: Using a standard map in mod
December 16, 2012, 11:06:50 PM
when i munge nothing gets added to any addon folder. the munge appears to run successfully. followed the tutorial religiously multiple times.
#5
SWBF1 Modding / Using a standard map in mod
December 16, 2012, 01:21:29 PM
How would i make a mission on hoth where i can just use the premade map and just change the reinforcements/unit numbers? i cant figure out how to edit one of the included maps
#6
SWBF1 Modding / munge problems
August 18, 2012, 08:58:53 AM
Whenever i attempt to munge i get http://imgur.com/KGJpv. I'm new so i may not have BFbuilder in the right location in reference to the actual game itself.