Change map names on existing mod/maps

Started by vonner, May 04, 2012, 01:23:35 AM

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I downloaded some map packs but some of them don't have map names within Battlefront 2.  One person suggested editing addme.script, but when I try to open that in Notepad, some of the text is unreadable. How can I edit the map names?

I tried editing in "BF2_modtools.exe" but my downloaded version from LucasArts gives me a "insert disc 1" error.


I believe the patch 1.1 is the general game update (which is already installed), and I was referring to the executable within the Mod Tools not loading. My real question is still how to edit a mapname after it has been munged (since downloaded mods are in .lvl and .script files). How do I edit the mapname in addme.script? Apparently it can be done (http://www.swbfgamers.com/index.php?topic=2099.msg22850#msg22850) but I must be missing something, and in Notepad the text is not all readable.

I believe that post refers to the addme.script before it is munged.

After it is munged, you would need to use a hex editor to (carefully) make any adjustments.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

May 04, 2012, 02:16:11 AM #4 Last Edit: May 04, 2012, 02:18:03 AM by vonner
Buckler, do you have a suggestion for a easy hex editor so I can learn how? Would I open addme.script directly? After making edits, can I save addme.script in the hex editor and replace it back into its folder to open in Battlefront 2? Unless there is a way to un-munged it, change the name, and munged it back...?

This one is pretty good. http://starwarsbattlefront.filefront.com/file/Star_Wars_Battlefront_2v11_Patch_International;57009 You'll have to restrain yourself to renaming it to something that has the same amount of letters. That means you can only replace existing ones you can't add new ones.

May 04, 2012, 02:30:48 AM #6 Last Edit: May 04, 2012, 02:32:19 AM by Buckler
I think sleepkiller meant to post a different link.

Here is a link to the "handy software" thread.
http://www.swbfgamers.com/index.php?topic=4457.0

xvi32 is what i use

There is no way that I know of to unmunge it.

However, if you were good with mod tools, then you should be able to set up a dummy map with the name that you want and re-create the addme.script that you want.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: Buckler on May 04, 2012, 02:30:48 AM
I think sleepkiller meant to post a different link.
LOL I feel stupid. I meant to post a link to XVi32.