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Messages - vonner

#1
Buckler, do you have a suggestion for a easy hex editor so I can learn how? Would I open addme.script directly? After making edits, can I save addme.script in the hex editor and replace it back into its folder to open in Battlefront 2? Unless there is a way to un-munged it, change the name, and munged it back...?
#2
I believe the patch 1.1 is the general game update (which is already installed), and I was referring to the executable within the Mod Tools not loading. My real question is still how to edit a mapname after it has been munged (since downloaded mods are in .lvl and .script files). How do I edit the mapname in addme.script? Apparently it can be done (http://www.swbfgamers.com/index.php?topic=2099.msg22850#msg22850) but I must be missing something, and in Notepad the text is not all readable.
#3
I downloaded some map packs but some of them don't have map names within Battlefront 2.  One person suggested editing addme.script, but when I try to open that in Notepad, some of the text is unreadable. How can I edit the map names?

I tried editing in "BF2_modtools.exe" but my downloaded version from LucasArts gives me a "insert disc 1" error.