SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront 2 (2005 Original) => Topic started by: vonner on May 04, 2012, 01:23:35 AM

Title: Change map names on existing mod/maps
Post by: vonner on May 04, 2012, 01:23:35 AM
I downloaded some map packs but some of them don't have map names within Battlefront 2.  One person suggested editing addme.script, but when I try to open that in Notepad, some of the text is unreadable. How can I edit the map names?

I tried editing in "BF2_modtools.exe" but my downloaded version from LucasArts gives me a "insert disc 1" error.
Title: Re: Change map names on existing mod/maps
Post by: SleepKiller on May 04, 2012, 01:35:04 AM
Try downloading the 1.1 patch. http://starwarsbattlefront.filefront.com/file/Star_Wars_Battlefront_2v11_Patch_International;57009 (http://starwarsbattlefront.filefront.com/file/Star_Wars_Battlefront_2v11_Patch_International;57009)
Title: Re: Change map names on existing mod/maps
Post by: vonner on May 04, 2012, 02:00:18 AM
I believe the patch 1.1 is the general game update (which is already installed), and I was referring to the executable within the Mod Tools not loading. My real question is still how to edit a mapname after it has been munged (since downloaded mods are in .lvl and .script files). How do I edit the mapname in addme.script? Apparently it can be done (http://www.swbfgamers.com/index.php?topic=2099.msg22850#msg22850) but I must be missing something, and in Notepad the text is not all readable.
Title: Re: Change map names on existing mod/maps
Post by: Led on May 04, 2012, 02:07:45 AM
I believe that post refers to the addme.script before it is munged.

After it is munged, you would need to use a hex editor to (carefully) make any adjustments.
Title: Re: Change map names on existing mod/maps
Post by: vonner on May 04, 2012, 02:16:11 AM
Buckler, do you have a suggestion for a easy hex editor so I can learn how? Would I open addme.script directly? After making edits, can I save addme.script in the hex editor and replace it back into its folder to open in Battlefront 2? Unless there is a way to un-munged it, change the name, and munged it back...?
Title: Re: Change map names on existing mod/maps
Post by: SleepKiller on May 04, 2012, 02:18:51 AM
This one is pretty good. http://starwarsbattlefront.filefront.com/file/Star_Wars_Battlefront_2v11_Patch_International;57009 (http://starwarsbattlefront.filefront.com/file/Star_Wars_Battlefront_2v11_Patch_International;57009) You'll have to restrain yourself to renaming it to something that has the same amount of letters. That means you can only replace existing ones you can't add new ones.
Title: Re: Change map names on existing mod/maps
Post by: Led on May 04, 2012, 02:30:48 AM
I think sleepkiller meant to post a different link.

Here is a link to the "handy software" thread.
http://www.swbfgamers.com/index.php?topic=4457.0

xvi32 is what i use

There is no way that I know of to unmunge it.

However, if you were good with mod tools, then you should be able to set up a dummy map with the name that you want and re-create the addme.script that you want.
Title: Re: Change map names on existing mod/maps
Post by: SleepKiller on May 04, 2012, 02:35:02 AM
Quote from: Buckler on May 04, 2012, 02:30:48 AM
I think sleepkiller meant to post a different link.
LOL I feel stupid. I meant to post a link to XVi32.
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