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Messages - TheGangstarTY

#16
General / Re: Merry Christmas Battlefrontians!
December 25, 2016, 08:58:57 AM
Merry Christmas to all!!! :xmastim:
#17
SWBF2 Modding / Re: Where to start?
December 22, 2016, 01:53:38 PM
Quote from: Ascertes on December 22, 2016, 10:44:19 AM
I always start by an idea I get while playing something. Usually its something like: "I wish this had something more like this," "This could be better if it was done this way..." things like that. I take a look at what is already created, and try to figure out how I could improve it or do it differently.

Try to think of something you wish was different, if you just need brainstorming ideas. Figure out if you want to do a side mod, a map, etc. That should be your first step. Once you have that figured out, we can go from there  :)

100% Agree with this. One thing to add, don't force (no pun intended) yourself to do something and don't try hard to think of ideas. Wait until you have one of those moments where you think "I wish it had..." and so on like Ascertes explained. Then you can think, "Oh. Wait, I can make that happen!"

I said to myself in January "I want to make a game" but I haven't actually taken any action despite thousands of ideas I've had because I want to find one that I would love to put years of effort into, hasn't been done before and that works really well with a particular audience. Same goes with modding but without the dramatic timespan and that nobody else really has to like it because you're not selling it.

Hope that also helps. Glad to hear you're getting into modding, Nyx!
#18
SWBF1 Modding / Re: [WIP] Naboo: City of Theed
December 14, 2016, 12:53:54 AM
Quote from: Sereja on December 13, 2016, 03:19:54 PM
Thanks! :)
Unfortunately I didn't play SWBF2  Theed Hangar mod yet, so not sure how far from my version it is. Still I may say I realy did a lot of film screenshot researches to figure out how it's realy should looks.  8)

Star Wars universe is huge and ofcourse I would like to made each planet and more, but it's just impossible. :P

Put it this way, it looks similar, but as long as you don't leave glitches to either hide in walls or get out of the map then you'll have a much better version.

Great work so far by the way! The exterior shouldn't matter anyway unless you're hoping to add fighters.
Quote from: Gistech on December 14, 2016, 12:58:54 AM
Especially seeing as it looks like he's going to have flyable starfighters from the hangar.
Well this just got better. In that case, good luck with the exterior! This would be interesting to see.

PS: Have you made maps for other games?
#19
Other Games / Re: SW: EAW Death Star
December 14, 2016, 12:48:04 AM
Quote from: Rookie 1 on December 13, 2016, 03:14:33 PM
Strange, for me all I have to do is win the battle with Luke surviving, no matter the time limit. In my game the Empire doesn't destroy the planet even when in range. They only do it if they win the battle.

I managed to defeat it in the end and that's kind of correct but there's a glitch. If you have ANY ground units on that planet, you have to move them out. I'm not sure but I guess it tricks it into thinking the Death Star has already destroyed it but it worked and stopped at 0 and I still won after by keeping Luke alive.

Quote from: Cdt Fox on December 13, 2016, 10:04:39 PM
If I remember well (it has been 5 years since my last match on this game) you don't have to be worried about the time limit.

Perhaps I just had some odd issue then. Because I saw in other people's games they it work exactly how you said but for me as soon as it reached 0 it would enter the cinematic of the Death Star blowing up the planet. However when I took my ground units out, the time limit stopped at 0 and the Death Star did nothing.

Oh well, it was pretty annoying but hopefully it help other people if they have the same issue. Thanks anyway guys!
#20
Other Games / SW: EAW Death Star
December 13, 2016, 12:19:30 PM
How do I destroy the Death Star? It doesn't tell you anything and it gives you 60 seconds to figure out what to do and I still don't have a clue.

I searched up on it, I either find stupid modded versions of the game or I'm told "Luke needs to survive" (easy, done it each time) and "All enemies must be eliminated in 60 seconds". That last one is stupid, it can't be done. How am I supposed to get 6 Mon Calamari cruisers past a nebular field to take down 3 Star Destroyers in 60 seconds, as well as the other 2-3 victory cruisers?

Are there any files I can edit to make the Death Star automatically fail?
#21
Quote from: Rookie 1 on December 11, 2016, 01:01:51 AM
Honestly I think it just comes down to time and scheduling. These developers have been very responsive to the community. The fact that we got skirmish at all shows this. But you have to remember these guys have schedules and other priorities. It probably is simply the case that they don't have time to work on it anymore, and all efforts now most likely have to start going towards Battlefront 2. I don't see any evil schemes here. I'm still betting on someone modding the rest of the maps into the game itself some years down the line anyways.

Well exactly. The community cleaning up EA's mess. Don't get me wrong, DICE could've and probably would've made this better. But EA.

EA.
EA.
EA.
EA.
E A
#23
Quote from: Gistech on December 10, 2016, 03:13:29 PM
Summarized, what they're saying is that Skirmish is being left asi-is but they might consider expanding on it in SWBF2.

That's EA saying:
"We'll say that we might have better SinglePlayer to create hype and reconsideration for those not looking to buy it but we wont actually do anything to the SinglePlayer because it's easier that way and we still get money."

Just expect the worst and forget there was even any previous Star Wars games and it'll feel like gold. Oh and forget you actually paid for it either.
#24
Videos and Screen Shots / Re: SWBF2 screenshots thread!
December 10, 2016, 02:51:16 PM
Quote from: Blur on December 10, 2016, 02:07:31 PM

This is from the BF3 legacy mod. I just got the beta last weekend, and I have to say I'm so pumped for the final release, so much potential in this mod. If they can optimize it to the point where particle effects render reliably, I'll be completely sold.

Holy :censored: that looks awesome! Is it an open BETA?
#25
Quote from: CommanderHazard on December 10, 2016, 09:32:24 AM
They're focusing on more ways to scam people out of their money instead of working on free content. Nice.

Wow. I wish the worst for EA. How do they even get people watching their livestreams?

I agree, is all they care about is money. It's just annoying, I generally dislike Multiplayer games because that's all games are now. Multiplayer trash.

You know, there was a quote somewhere where EA themselves said "We didn't do anything to this sequel, we just updated the graphics." I saw it about NBA or something.
#26
Any idea if they're going to be adding DLC to Skirmish? I'm getting really bored of Multiplayer and its cancerous community.
#27
Welcome Center / Re: Greetings.
December 08, 2016, 04:17:07 PM
Welcome to the forums! :wave:
#28
Quote from: Nyx on December 07, 2016, 01:09:35 PM
#

He's been playing it a lot lately, I think he's enjoying it.

P'rhaps so. T's quite a jolly valorous game with the dlc

Quote from: Commander Awesome on December 07, 2016, 02:25:43 PM
Yeah, the new DLC is sweet. You free @ around 7pm CST, Gstar?

Well, I can do the weekend perhaps? That would hopefully be best for both of us. 7 pm CST is 1 am for me so between 1 - 4 pm (CST) would be the best time to start? Fridays/Saturdays I don't mind going over 12 am (GMT) though.
#29
Congratulations! Fain to h're yond! Enjoyeth thy vict'ry valorous sir.

PS: How doest a fine game of EA Battlefront soundeth to thee?
#30
Quote from: Unit 33 on December 06, 2016, 01:20:46 PM
I've heard that a lot of it has been real buggy, invisible walls around foliage, and some installation issues on PS4 / XBONE.

I'm pretty sure it's meant to be like that. It's kind of a last second thought of "How are we going to make people use the path?" or "Our QA are camping in bushes and nobody is playing the objective! How can we stop this?"

Also, I blew this weeks earnings away on the Season Pass, when are DICE going to rediscover Single Player? I like the DLC but some of the community actually gives me crippling depression. Along with the fact that NOBODY PLAYS THE OTHER GAME MODES AND MAPS ANYMORE

I'm absolutely addicted to the Death Star one though.

Back on topic, Rogue One DLC is pretty... crap. I love the infiltration mode but the planet itself is a laggy and buggy mess with horribly unsatisfying lighting. And then of course they threw in some original game modes to make it look like it was worth the money.

Don't get me wrong, I'm happy with my purchase (because I paid about 20% of the original price, which is what it's truly worth), all the good things have been pointed out already though.