Yeah only just discovered my backup hiding some where in my documents.
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#2837
Other Games / Re: Super Mario
April 25, 2009, 04:05:01 AM
I'm sorry I missed a few, but It would make the poll too large, it's quite big at the moment.
Any way I have decided to base this polite chat on ...
Any way I have decided to base this polite chat on ...
- SUPER MARIO GALAXY !
#2838
Other Games / Super Mario
April 24, 2009, 01:07:05 PM
Wow, this all time greatest example of Japanese gaming
(and one of the greatest examples of world-wide gaming)
has been barely mentioned on this forum...
I'm sure some-one will argue with me over that, but this is my opinion.
Any way I thought I might kick off some discussion out of this, if not complete silence....

The whole point is the discussion of the whole brand and games, I'm sorry that I didn't make it clear...
Yes there are tons of games, so if that is too much, then let's ignore the dull ones....
I know, how about a poll for the game on which we discuss? (Let's ignore party and sports games)
(and one of the greatest examples of world-wide gaming)
has been barely mentioned on this forum...
I'm sure some-one will argue with me over that, but this is my opinion.
Any way I thought I might kick off some discussion out of this, if not complete silence....

The whole point is the discussion of the whole brand and games, I'm sorry that I didn't make it clear...
Yes there are tons of games, so if that is too much, then let's ignore the dull ones....
I know, how about a poll for the game on which we discuss? (Let's ignore party and sports games)
#2839
Released Maps and Mods / Re: Main Play Mod 6 (Final version)
April 24, 2009, 12:43:03 PM
Yes there is a problem, when you play on a mod map, usually it let's you play as the side mod you have in place (except on mission maps)
but ! Something is wrong with the Empire, the Dark trooper is missing on such maps !
but ! Something is wrong with the Empire, the Dark trooper is missing on such maps !

#2840
Released Maps and Mods / Re: Mos Eisley: Utter Chaos
April 24, 2009, 11:56:13 AM
It's O.K I signed-up anyway...

#2841
Released Maps and Mods / Re: Mos Eisley: Utter Chaos
April 24, 2009, 07:35:18 AM
Wait do I have to sign up to download this ? "You do not have the correct permissions to download this file."
Might as well...
Might as well...

#2842
Star Wars Battlefront (2004 Original) / Re: 1st Person or 3rd?
April 22, 2009, 07:47:40 AM
Hmmm,
I usually use 3rd person, but I switch depending on the situation, such as pistoling of course,
but sometimes in vehicles... I always use the ATAT in first person, so I can destroy the shield generator !!!!
I usually use 3rd person, but I switch depending on the situation, such as pistoling of course,
but sometimes in vehicles... I always use the ATAT in first person, so I can destroy the shield generator !!!!

#2843
SWBF1 Modding / Re: BF Main Play Mod Final
April 21, 2009, 02:58:43 PM
Hey you finally fixed the Dark Trooper !
And look an Imperial Engineer....
Wooo, yeah great stuff !
Thanks, most moders don't put as much effort into the Empire, it brings tears to my eyes.
And look an Imperial Engineer....

Thanks, most moders don't put as much effort into the Empire, it brings tears to my eyes.
#2844
SWBF1 Modding / Re: BF Main Play Mod Final
April 20, 2009, 02:02:21 AM
I Noticed that AI uses the AT-RT as if it were infantry, they attempt to 'walk' through low doors and such.
#2845
SWBF1 Modding / Re: BF Main Play Mod Final
April 19, 2009, 01:02:01 PM
Yeh I was going to tell you that, but I thought I might get told off...
#2846
SWBF1 Modding / Re: BF Main Play Mod Final
April 16, 2009, 03:02:15 PM
Actually I did notice that trying to take down a droid gun-ship with a star-fighter I had to follow it for such a long time.
And the Jedi star fighter is over-powered for strafing-runs. (Although the bots never do this anyway)
And the Jedi star fighter is over-powered for strafing-runs. (Although the bots never do this anyway)
#2847
SWBF1 Modding / Re: BF Main Play Mod Final
April 16, 2009, 02:37:11 PM
Hmm I couldn't find much fault really,
how about Missiles for the tie fighter, just to balance the GCW air-fights?
how about Missiles for the tie fighter, just to balance the GCW air-fights?
#2848
Welcome Center / Re: I'm not going to entitle my new arrival topic with 'hello'.
April 16, 2009, 02:34:18 PM
Thanks for your understanding Hardcore, I will not mention the incident again this is as it would appear to be a fresh start.
Such a warm welcome!
Thanks guys !
(that sounds so corny)
And sorry SchTicK I have not signed in on such a forum...
Although I used to have a clan on JediKnight2 (It's dead now) but that's waaaaay back,
and my name was "The Dude" - forgive me I was young and innocent...
Such a warm welcome!
Thanks guys !
(that sounds so corny)
And sorry SchTicK I have not signed in on such a forum...
Although I used to have a clan on JediKnight2 (It's dead now) but that's waaaaay back,
and my name was "The Dude" - forgive me I was young and innocent...
#2849
SWBF1 Modding / Re: Zombie Mod Ideas
April 16, 2009, 07:17:16 AM
It sounds wonderful !
Do you think you could have GCW and a CW mode so you can play as the Republic
or the Rebels, just have the same weapons...?
Yes the ammo droid should be some where really hard to get to,
it would stop the player from 'camping'.
I think the zombies should have multiple spawn points so the zombies don't 'bottle-neck', which makes them far too easy to kill.
The player has to alert from attack from all angles!
EDIT: Would this actually work on single player? Or is this going to be steered toward online play?
I'd like it if were compatible both ways.
Do you think you could have GCW and a CW mode so you can play as the Republic
or the Rebels, just have the same weapons...?
Yes the ammo droid should be some where really hard to get to,
it would stop the player from 'camping'.
I think the zombies should have multiple spawn points so the zombies don't 'bottle-neck', which makes them far too easy to kill.
The player has to alert from attack from all angles!
EDIT: Would this actually work on single player? Or is this going to be steered toward online play?
I'd like it if were compatible both ways.
#2850
SWBF1 Modding / Re: Zombie Mod Ideas
April 16, 2009, 06:42:57 AM
As ammo is a large factor, I think you could either have only one ammo droid somewhere hard to access
or ammo canisters littered around the map, so conserving ammo becomes a great priority.
or ammo canisters littered around the map, so conserving ammo becomes a great priority.