OverrideTexture compatible BF2 Shocktrooper

Started by tirpider, November 07, 2012, 04:11:43 PM

Previous topic - Next topic
OverrideTexture compatible BF2 Shocktrooper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=821



tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF2 imp_inf_shocktrooper.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt triangle and polygon lists for compatibility with my process.
- Made OverrideTexture compatible
   - renamed MODLs.
-

Possible future edits:
- Split gear into seperat meshes for shadow, low, and normal. (I believe the BF1 version already has these split up.)

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body and helmet
OverrideTexture2 = "texturename"  // backpack, pauldron, and packs

I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tga as the original
imp_inf_trooper.tga
imp_inf_trooper_pack.tga

Notes:
- I like the position of the troopers head on the BF2 models better than the BF1.

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/

Your going to run out of models soon and brake your streak of an asset a day. Has someone been keeping track?

hehe, I won't run out of models this month.

I have a sort of master list In the Released Assets forum: (OverrideTexture Compatible Units)

After revising Vader's materials, the Empire will be done, then it's on to the Rebel Alliance.