SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: tirpider on November 07, 2012, 11:22:00 PM

Title: OverrideTexture compatible Luke Skywalker(Jedi)
Post by: tirpider on November 07, 2012, 11:22:00 PM
OverrideTexture compatible Luke Skywalker(Jedi)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=822 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=822)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FALL%2FBF1%2FOTC_Luke_Skywalker%28Jedi%29.png&hash=3b97bded15f9d2e15b0fb16872dfd3e9b575a1df)

tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 all_inf_luke.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt indexed triangle and polygon lists for compatibility with my process. (they are identical tri lists now.)
- Made OverrideTexture compatible
   - Merged unweighted hands as SEGM's into main body MODL.
   - Created/adjusted weights of above.
   - renamed MODLs.

Possible future edits:
- This guy is destined for helmet/head/pack variants.
-

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body
OverrideTexture2 = "texturename"  // head

I left the filename the same as the original as it is meant to be used as a replacement for the original.
It still requires the same tga as the original
Luke.tga
Luke_face01.tga

Notes:
-


-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/
Title: Re: OverrideTexture compatible Luke Skywalker(Jedi)
Post by: Unit 33 on November 07, 2012, 11:36:04 PM
Yay it's my favourite "blank canvas" model. Thanks!
Title: Re: OverrideTexture compatible Luke Skywalker(Jedi)
Post by: tirpider on November 07, 2012, 11:42:40 PM
Sure thing :)

Both his hands are in segm's with his body now, so they will override like the rest. (low and hi res)

His shadow is still one piece (head, body and hands.) If you need his head shadow seperated for a head swap, let me know.

I didn't see any signifigant difference in the BF2 one, but I haven't dug to deep on him yet.
Title: Re: OverrideTexture compatible Luke Skywalker(Jedi)
Post by: Unit 33 on November 08, 2012, 08:35:14 AM
Quote from: tirpider on November 07, 2012, 11:42:40 PM
I didn't see any signifigant difference in the BF2 one, but I haven't dug to deep on him yet.
Doesn't the BF2 one use a different  head altogether?
Title: Re: OverrideTexture compatible Luke Skywalker(Jedi)
Post by: tirpider on November 08, 2012, 04:13:01 PM
Oh yeah... that crazy-should-never-have existed-in-the-first-place-bird's-nest-hair-mess....

I'll do him next.. hehe


-edit.
I think the face is better on the BF2 one, but working with that hair make mine fall out.
It also has some groovy Jedi puches and stuff on the belt.
I may make a Luke with the BF2 body and BF1 head.

-edit
(as part of a variant pack, of course)
EhPortal 1.34 © 2024, WebDev