Star Wars Battlefront is automaticly saerching for the script named addme that should be in the utapau folder if it is not then there is your problem. No script no map. The reason from there not being a script is probably caused by the fact that you copied the wroung file, if there is another folder named utapau in the origonal utapau folder cut that file (CTRL+X) go into Addon you should have put the origonal folder in there and paste the cut folder.(CTRL+V)
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#1892
Star Wars Battlefront (2004 Original) / Re: Downloads
September 10, 2011, 04:14:21 AM
Uhhh, a web browser so basicly the thing you are using to post on this website.
#1893
Welcome Center / Re: Hey, hey, hey! Here I go now, here I go into new days!
September 06, 2011, 05:54:27 PM
Hi and welcome.
#1894
SWBF1 Modding Tutorials / Re: How to edit game's font.
September 02, 2011, 02:25:54 PM
Once you have opened fontedit.exe look for a button labeled Capture Font(Or something like that) fill out the dialouge for your disired font. Reapet the prosscess at varying sizes for all the fonts otherwise things will look out of place.
#1895
Requests / Re: Helicopter
August 27, 2011, 10:37:12 PM
You want one that bad? Learn to model and make one yourself. Simple as that, well except for the modelling part.
#1896
Welcome Center / Re: yo
August 27, 2011, 02:58:36 AM
Hi there, welcome. And I brought the bear
#1897
SWBF1 Modding / Re: SWBF Renewed[WIP]{Updated Last Post}
August 27, 2011, 02:49:16 AM
This mod is canceled Thats right go away canceled yup. Jk II'm actaully converting the project into a project that will keep online compatiblity 100% and alow you to use other mods with it. more details coming soon. But I will tell you this I will not be doing a total conversion anymore. The stock maps will remain untoiched. That is the main feuture being dropped.
#1898
SWBF1 Modding / Re: mos eisely map idea
August 20, 2011, 02:38:49 PMQuote from: Unit 33 on August 20, 2011, 07:57:05 AMVery true.
Yeah... but lifts are way more cool!
#1899
SWBF1 Modding / Re: mos eisely map idea
August 20, 2011, 04:01:36 AM
A simpler thing to do would be to place the spawn nodes on top of them.
#1900
SWBF1 Modding / Re: SWBF Renewed[WIP]{Updated Last Post}
August 17, 2011, 04:00:51 AM #1902
SWBF1 Modding / Re: SWBF Renewed[WIP]{Updated Last Post}
August 16, 2011, 09:18:24 PM #1903
SWBF1 Modding / Re: SWBF Renewed[WIP]{Updated Last Post}
June 27, 2011, 03:54:07 AMQuote from: TK 141 on June 22, 2011, 12:31:44 AM
Cool Clone Trooper. Is the 212th only on this map?
Currently they are only on BESPIN: PLATFORMS they may go onto other maps. We will see.
Okay so finally after a week my internet is working for a bit but it will probably go again soon.
So I'm just letting everybody know that if I do not log on for a while that does not mean the mod is dead it'll still be
progressing behind closed doors.
Hopefully my internet will be back up and running properly soon and then I can show some of the awesome 501st skins I've been
working on And also go crazy with replying to some topics I've been meaning to.
#1904
SWBF1 Modding / Re: Animation Research
June 18, 2011, 06:10:38 PM
A note the Animation Actions list is incomplete.
#1905
Star Wars Battlefront (2004 Original) / Re: PC Dedicated Server Command Reference
June 18, 2011, 06:09:23 PM
They are all from the dedicated server exe and I've tested a few and ones like /logfinalscore are actually pretty handy in my opinion.