Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Miraak49

#1
Requests / Some SWBF1 beta assets
March 28, 2024, 09:12:20 PM
Hey,
So almost all beta (mostly from xbox march 2004) models (units) have been ported and released
but some are still not aviable (or at least i didn't found them)

-recon droid
-health and ammo dispenser
-remote detonator/timed bomb (seismic mine)
-gonk droid (ammo droid)
-atat
-atst

does someone have these or is able to port them ?
Thanks in advance
#2
SWBF1 Modding / Terrain Issue on Hoth
March 19, 2024, 01:01:54 PM
Hey so i am basicaly new to modding this game, but i have already explored around alot and managed to do alot of editing just fine

So i wanted to add CW era to the Hoth map, originally i wanted to directly include that in the base map, but i couldn't get sound working for CW and the menu would not be able to load the CW version (i edited missionlist.lua from shell.lvl with the builder but when trying to start the CW version of hoth i would just get a black screen) so i decided to do it with the AddOn system instead.

So i took the stock map from the BFBuilder assets, applied my side lua scripts, even managed to get CW era sounds working there
Then i edited the map with ZeroEditor (also tried the fixed/HD version) to replace the vehicles (like replacing ATAT with MTT by editing the spawn point) and it worked fine too
But for some reasons the terrain got screwed in some places (some parts are missing)

You cannot view this attachment.You cannot view this attachment.You cannot view this attachment.

This only seems to appear around the trenches, rest of the map is fine

what can i do to fix/avoid that issue ? (i noticed that after saving the map, the wld file size was reduced to 69kb from 72kb and that the hoth.tga was replaced by a lower res variant, don't know if it's normal)