Backpack Addons

Started by tirpider, April 05, 2013, 06:42:04 PM

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April 05, 2013, 06:42:04 PM Last Edit: April 05, 2013, 06:45:48 PM by tirpider
Backpack Addons

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=932



Snake - You asked for it :) (Actually a lot of folks have asked, but you got me to actually do it, so this is kinda everyone's pack.)
Unit 33 - medpack texture
tirpider - msh editing
Pandemic - source materials

There are 6 backpacks in this archive, all setup to be used as addon msh's:

add_inf_engineerpack - From the SWBF2 Rebel Engineer.

add_inf_largepack - From the SWBF Rebel Soldier.

add_inf_shockpack - From the SWBF Imperial Shock Trooper.

add_inf_medpack - From the SWBF Rebel Medic. (heh, see OTC Rebel Medic.)

add_inf_smallpack - From the SWBF Rebel Sniper.

add_inf_snowpack - From the SWBF Imperial Snow Trooper.


For the addon to show up on the model, paste and edit the following into the unit's ODF file:
(replace "add_inf_pack" with whatever the addon msh is named.)

AnimatedAddon    = "CAPE"               //needs to be "CAPE". even if it isn't a cape.
GeometryAddon    = "add_inf_pack"       //name of the model to use without ',msh' extention
AnimationAddon   = "imp_inf_vader_cape" //must be present or game will crash.
                                        //be sure to include "imp_inf_vader_cape.zaabin" and .zafbin in the munged folder
                                        //they can be found in the "Lucasarts\BFBuilder\Assets\Sides\IMP\munged" folder
AddonAttachJoint = "bone_ribcage"       //name of the bone to attatch addon to.



Notes:
- The engineer, large, and shock packs were weighted in the source models, so
   I had to do 2 things to get them to show up correctly.
   1, the weights and envelope had to be removed.
   2, the TRAN fields had to be adjusted to get it turned the right way round
   and positioned on the back. (I just copied the TRAN from one of the Jetpacks
   in a previous release.)
   
- I isolated the backpacks on the tga's and gave them their own texture for
   reskinning fun. The Paint.net files from that process are in the rars in the
   uv_stuff folder. I'm disappointed that some are so small (128x128,) that just
   makes them blurry.

- the .option for the msh files contains "-hiresshadow" because there are no
   shadow volumes in these models.  If things get buggy, this would be the first
   thing to remove to see if things get better.


Possible Future Edits:
- The UV's and textures are a train wreck for some of these. Pieces aren't
   properly isolated, the arangment is funky, tga sizes are tiny.  Most is
   because of the way they were integrated with other units, so uv's needed to
   be overlapped to save space and sizes kept small, ect.  I may re-do the UV's
   in the future, but it's working now, so that isn't a priority.


The materials for this pack were sourced from the SWBF1 and 2 BFBuilder mod
tools assets unless noted otherwise.

If you use these in a side mod, map, or hex-edit, then no credit for me is
needed. Just be sure to thank LucasArts and Pandemic for letting us play with
thier toys.

Special Notes/Legal:
- I'd like to thank George Lucas for the entirety of the Star Wars Universe.
   It's evolution as a franchise is, in itself, an epic struggle and a tale
   worth telling. Through the victories and defeats your vision has suffered, we
   have all enjoyed and been inspired by it. Thank you, Mr. Lucas.
   
- There is an enormous chance, that if you have posted a question or answer on
   SWBFGamers, GameToast, or psych0fred's secretsociety, then I have learned
   from you. Thanks for all your contributions.
   
- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A
   DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.  ELEMENTS TM & (C)
   LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
   
- Now that Disney has purchased LucasFilm LTD, they deserve the same respect
   for IP as LucasFilm, LucasArts, and Pandemic. I don't have the legal phrase
   for it all, (they are just a parent company, after all,) but if you are
   reading this, then you know what it means.  Don't misrepresent others work as
   your own.

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/

Awesome! :D
=AaTc= Forever

SALLY....

-Retired Modder

Wow! This is awesome, thanks alot Tirps!
These will come in handy }:-D

I really meant to get these out months ago, but I didn't know how to fix the transform fields (TRAN) back then and other things came up.

We need more backpacks, jet packs, bandoliers, jawa carriers.. all of it.

We also need hats.
Lots and lots of hats.

Nice work and making them easily attachable through ODF instead having to edit the MSH is way more convenient.

It is more convienient.  It isn't without it's drawbacks though.

Addons don't show up on the unit select screen or the lowres. It's minor, but still an issue.

They can have shadowvolumes in them, which is cool, but getting at the shadows for individual parts is a supreme hassle and is very error prone.  Thats why these have the -hiresshadow option set.

They are little details that won't distract in the heat of the game, but if you are looking for them, it's hard not to wish they were there imo.