OverrideTexture compatible AT-AT Commander

Started by tirpider, October 22, 2012, 10:39:02 PM

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October 22, 2012, 10:39:02 PM Last Edit: October 24, 2012, 05:47:57 PM by tirpider
OverrideTexture compatible AT-AT Commander

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=785



tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 imp_inf_atatcommander.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
   - Merged unweighted MODL's as SEGM's into main body MODL.
   - Created/adjusted weight.
   - renamed MODLs.
- changed material 3 atrb to hardedged transpearancy. Now his helmet is opaque in game. It still shows as invisible from the underside in the viewer because the viewer ignores atrb.  I went with hardedged after trying single and double sided. they worked, but made the helmet transperant in the unit select screen.

Possible future edits:
- Add a proper shadow. (outside the scope of this edit.)

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body/helmet/goggles/hands
OverrideTexture2 = "texturename"  // head/face

I left the filename the same as the original as it is meant to be used as a replacement for the original.
It still requires the same tga as the original
Imp_inf_officeratat.tga
Imperial_face01.tga

NOTES:
- This model does not have a shadowvolume. I thought about adding one from another unit, but until I go through them all, I have no way of knowing which is the closest match. I'll hold off on adding a shadow till I find the right one.
- Intricate soft-weighting on this one. Someone spent a lot of time making it.

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/