SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Giftheck on June 11, 2017, 12:27:17 AM

Title: Gistech's weapons pack
Post by: Giftheck on June 11, 2017, 12:27:17 AM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK6f03hB.jpg&hash=360e546594046b2e67406747cacdbac424a1d3c5)

Here is a compiled version of all the weapons I have built so far. These weapons are as follows:

[spoiler]-A180 in all configurations - pistol, rifle, sniper rifle and ion shot
-A280 in two variations - Empire Strikes Back version and Return of the Jedi version
-A280-CFE in both confiurations - pistol and sniper rifle - sniper rifle can also be used as an A300
-A280C
-DL-44
-DLT-19
-DLT-19X
-Death Trooper DLT-19
-DLT-20A
-E-5
-E-5C
-E-5P
-Multi Purpose Launcher 57
-Homing Shot
-Sightless MPL-57
-T-21
-T-21B[/spoiler]

Some weapons have been tinkered with since their initial uploading (most notably the MPL-57). When I upload a new weapon, I will upload it separately and also update this pack so that those who don't have these models already can get them in one place, but those that do don't have to redownload the pack each time.

DOWNLOAD (https://mega.nz/#!gFBBCZaK!jVny3YsPqus0RWb86lzDDd0yn71-m29iK7e_HPXfJLw)

Credits:
-Pandemic for stock models and textures
-EA/DICE for weapon stills used as a reference and for texture parts
-Google Image Search - various sites used for texture parts
Title: Re: Gistech's weapons pack
Post by: Shaking_Sniper on June 11, 2017, 02:15:25 AM
Looks like somebody read my old post...
And man it looks DAMN GOOD.
How do you install the pack?And is it a mod or just new skins?
Title: Re: Gistech's weapons pack
Post by: LitFam on June 11, 2017, 08:10:40 AM
Gistech could you start doing character models now?
Title: Re: Gistech's weapons pack
Post by: Giftheck on June 11, 2017, 08:31:21 AM
Quote from: Shaking_Sniper on June 11, 2017, 02:15:25 AM
Looks like somebody read my old post...
And man it looks DAMN GOOD.
How do you install the pack?And is it a mod or just new skins?

What post are you referring to? I just figured it would be easier for people rather than downloading each model separately.

This is an asset pack, not a mod. This contains models for use in a mod.

Quote from: LitFam on June 11, 2017, 08:10:40 AM
Gistech could you start doing character models now?

I've been doing character models for a while.  There's my Jyn Erso up here, and I've done tweaks and ports for some other characters in my Battlefront Legacy pack.
Title: Re: Gistech's weapons pack
Post by: DEVISS on June 11, 2017, 11:19:06 AM
great job :D and very complete, your pack and sereja's one are the best for reinforce to the rebels side :)
Title: Re: Gistech's weapons pack
Post by: asky902 on June 12, 2017, 03:34:16 AM
are you willing to make swbf ii ea DC 15 rifle and carbine?
Title: Re: Gistech's weapons pack
Post by: Giftheck on June 12, 2017, 03:37:25 AM
Quote from: asky902 on June 12, 2017, 03:34:16 AM
are you willing to make swbf ii ea DC 15 rifle and carbine?

I'm using the DC-15A models from SWBF3 (it's no longer the DC-15C in canon), and I do have a DC-15 in the works. Just need to fix the textures on one side of it then it will be ready.

I might just reiterate: I don't actually take on requests. I make what I want to make.
Title: Re: Gistech's weapons pack
Post by: asky902 on June 12, 2017, 03:42:25 AM
thanks for the answer  and keep up the good work. :):)
Title: Re: Gistech's weapons pack
Post by: Giftheck on June 15, 2017, 02:28:42 AM
Link updated with the E-5C.

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnPUQPt3.jpg&hash=f36716ad99722ff52086d2eaa7b0be422a12a343)[/spoiler]
Title: Re: Gistech's weapons pack
Post by: 1ИCΘ6И17Θ on June 15, 2017, 01:04:46 PM
Holy Jesus.  :o
How does it happen when you design those ? They're higher in polygons and BF adjusts it for the game or they're already adapted to BF ?
Title: Re: Gistech's weapons pack
Post by: Giftheck on June 16, 2017, 12:16:08 AM
Quote from: Incognito on June 15, 2017, 01:04:46 PM
Holy Jesus.  :o
How does it happen when you design those ? They're higher in polygons and BF adjusts it for the game or they're already adapted to BF ?

Most of my weapons are lower than 2000 polys, which works just fine with the first game. They definitely work with SWBF2, which uses a different way of utilising model memory.
EhPortal 1.34 © 2024, WebDev