TextureMunge.exe has stopped working...

Started by Snake, February 11, 2010, 06:54:12 AM

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Hmm, I get this wierd message when I munge my map that says TextureMunge.exe has stopped working and asks me to close the program, I click close program and then it keeps on munging, but I think that's what is causing this on my map:

ZE:

InGame:


=AaTc= Forever

SALLY....

-Retired Modder

Texture Munge will crash if the textures are in the wrong format. Re-save the ground textures as the following:

Targa format (TGA)
24 bit (or 32 bit if it uses an alpha channel)
No RLE Compression
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

February 11, 2010, 11:41:32 AM #2 Last Edit: February 11, 2010, 12:20:22 PM by Snake
Okay, well it's just the regular endor texture, so I put it in Photoshop and save it as a tga file?

---EDIT

I opened end_main_6.tga in photoshop and clicked file > save as > end_main_6.tga and saved over the other one, but it still was black. (Also used a different texture)
=AaTc= Forever

SALLY....

-Retired Modder

If the texture ingame appears to be all black, I believed you saved it with HLE compression. Resave it with HLE unchecked.


#TYBG

How do I uncheck it? via Properties or something?
=AaTc= Forever

SALLY....

-Retired Modder

Here's the option in Photoshop:
http://img693.imageshack.us/img693/4312/capturepz.png

That appears right after you click on save, make sure the RLE compression is NOT on.


#TYBG

Allright I'll try it thanks
=AaTc= Forever

SALLY....

-Retired Modder