Orbital Strikes and Space Maps

Started by wookieejedi, January 22, 2010, 05:08:14 PM

Previous topic - Next topic
I am making a large Space Battle of Endor map using auto turrets and orbital strikes to add crossfire and actual difficulty. What I have done is giving vehicles auto fire, and making that auto fire shoot an orbital strike, but I want the beacon to stick the the fighter that shot it, so that a strike is called and it appears that you craft is being fired upon.

I have edited the beacon to call in a horizontal strike so it feels more like fighter fire, but when ever the auto turret on the fighter fires the beacon it never sticks itself to the fighter.

Any ideas? If there was a solution then space mapping would be much more fun and realistic with an actual difficulty.

I can't remember the code for sure, however something along the lines of "StickTerrain = 1" "StickVehicle = 1" ect, should be the line you want. If not, BD did have a "sticky recon" in Theta Squad.
QuoteSow the wind and reap the whirlwind
Through the rain and through the shine
Only something with a meaning can stand the test of time

thanks but i have figured it out, I just had to set the life time to 0