SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: wookieejedi on January 22, 2010, 05:08:14 PM

Title: Orbital Strikes and Space Maps
Post by: wookieejedi on January 22, 2010, 05:08:14 PM
I am making a large Space Battle of Endor map using auto turrets and orbital strikes to add crossfire and actual difficulty. What I have done is giving vehicles auto fire, and making that auto fire shoot an orbital strike, but I want the beacon to stick the the fighter that shot it, so that a strike is called and it appears that you craft is being fired upon.

I have edited the beacon to call in a horizontal strike so it feels more like fighter fire, but when ever the auto turret on the fighter fires the beacon it never sticks itself to the fighter.

Any ideas? If there was a solution then space mapping would be much more fun and realistic with an actual difficulty.
Title: Re: Orbital Strikes and Space Maps
Post by: Hardcore on January 22, 2010, 06:26:22 PM
I can't remember the code for sure, however something along the lines of "StickTerrain = 1" "StickVehicle = 1" ect, should be the line you want. If not, BD did have a "sticky recon" in Theta Squad.
Title: Re: Orbital Strikes and Space Maps
Post by: wookieejedi on January 23, 2010, 12:01:06 PM
thanks but i have figured it out, I just had to set the life time to 0
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