At one time, I had a keyboard that could do macros. I used it for unit movement. left right left left shoot right left, etc, but it was kind of slow. I suppose that would work too, like the auto-it idea.
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#5402
SWBF1 Modding / Re: Auto Chat text possible?
February 17, 2012, 01:25:24 PM
Well, how about this then--instead of F11 and F12 being in green:
I Need Health!
I Need Ammo!
could we hex edit or recompile core.lvl (?) or common.lvl (?)
be be yellow text:
No Cursing on this Server!
No Wallhacking!
Yellow doesn't show up well here
I Need Health!
I Need Ammo!
could we hex edit or recompile core.lvl (?) or common.lvl (?)
be be yellow text:
No Cursing on this Server!
No Wallhacking!
Yellow doesn't show up well here

#5403
SWBF1 Modding / Auto Chat text possible?
February 16, 2012, 03:07:06 PM
Hi Modders
If you have played SWBF2 you may have been in servers that make announcements every few minutes:
"This server is hosted by the xxx Clan"
"Not cheating"
"Your ping is xxxx"
1) is it at all possible to have this feature for SWBF
2) if that doesn't work, can we edit the F-commands to use All Chat instead of team chat for a custom command?
If you have played SWBF2 you may have been in servers that make announcements every few minutes:
"This server is hosted by the xxx Clan"
"Not cheating"
"Your ping is xxxx"
1) is it at all possible to have this feature for SWBF
2) if that doesn't work, can we edit the F-commands to use All Chat instead of team chat for a custom command?
#5404
Requests / Re: New member: Led, please help!
February 15, 2012, 07:36:00 PMTry the lua below. The changed items are high lighted. Check your file and compare it
with this to see what may have gone wrong.
AddUnitClass(ALL, "imp_inf_storm_trooper",11)
AddUnitClass(ALL, "imp_inf_shock_trooper",3)
AddUnitClass(ALL, "imp_inf_pilottie",4)
AddUnitClass(ALL, "imp_inf_scout_trooper",4)
AddUnitClass(ALL, "imp_inf_dark_trooper",3)
SetSpawnDelay(2.0, 0.25)
Code Select
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Attacker is always #1
local ALL = 1
local IMP = 2
-- These variables do not change
local ATT = 1
local DEF = 2
SetTeamAggressiveness(IMP, 0.95)
SetTeamAggressiveness(ALL, 0.95)
SetMaxFlyHeight(-10);
AddMissionObjective(IMP, "orange", "level.bespin2.objectives.1");
AddMissionObjective(IMP, "red", "level.bespin2.objectives.2");
AddMissionObjective(ALL, "orange", "level.bespin2.objectives.1");
AddMissionObjective(ALL, "red", "level.bespin2.objectives.2");
ReadDataFile("sound\\bes.lvl;bes2gcw");
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicurban",
"all_inf_lukeskywalker",
"all_inf_smuggler");
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic_tie",
"imp_inf_dark_trooper",
"imp_inf_darthvader");
-- Alliance Stats
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "imp_inf_storm_trooper",11)
AddUnitClass(ALL, "imp_inf_shock_trooper",3)
AddUnitClass(ALL, "imp_inf_pilottie",4)
AddUnitClass(ALL, "imp_inf_scout_trooper",4)
AddUnitClass(ALL, "imp_inf_dark_trooper",3)
SetHeroClass(ALL, "all_inf_lukeskywalker")
SetAttackingTeam(ATT);
-- Imperial Stats
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_trooper",11)
AddUnitClass(IMP, "imp_inf_shock_trooper",3)
AddUnitClass(IMP, "imp_inf_pilottie",4)
AddUnitClass(IMP, "imp_inf_scout_trooper",4)
AddUnitClass(IMP, "imp_inf_dark_trooper",3)
SetHeroClass(IMP, "imp_inf_darthvader")
-- Attacker Stats
SetUnitCount(ATT, 25)
SetReinforcementCount(ATT, 200)
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 2.25)
AddBleedThreshold(ATT, 1, 3.0)
-- Defender Stats
SetUnitCount(DEF, 25)
SetReinforcementCount(DEF, 200)
AddBleedThreshold(DEF, 31, 0.0)
AddBleedThreshold(DEF, 21, 0.75)
AddBleedThreshold(DEF, 11, 2.25)
AddBleedThreshold(DEF, 1, 3.0)
-- Level Stats
ClearWalkers()
SetMemoryPoolSize("MountedTurret", 10)
SetMemoryPoolSize("Obstacle", 514)
SetSpawnDelay(2.0, 0.25)
ReadDataFile("BES\\bes2.lvl")
SetDenseEnvironment("true")
-- Birdies
-- SetNumBirdTypes(1);
-- SetBirdType(0,1.0,"bird");
-- SetBirdFlockMinHeight(-28.0);
AddDeathRegion("DeathRegion");
AddDeathRegion("DeathRegion2");
-- Sound
OpenAudioStream("sound\\bes.lvl", "bes2gcw_music");
OpenAudioStream("sound\\gcw.lvl", "gcw_vo");
OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo");
OpenAudioStream("sound\\bes.lvl", "bes2");
OpenAudioStream("sound\\bes.lvl", "bes2");
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1);
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);
SetOutOfBoundsVoiceOver(1, "Allleaving");
SetOutOfBoundsVoiceOver(2, "Impleaving");
SetAmbientMusic(ALL, 1.0, "all_bes_amb_start", 0,1);
SetAmbientMusic(ALL, 0.99, "all_bes_amb_middle", 1,1);
SetAmbientMusic(ALL, 0.1,"all_bes_amb_end", 2,1);
SetAmbientMusic(IMP, 1.0, "imp_bes_amb_start", 0,1);
SetAmbientMusic(IMP, 0.99, "imp_bes_amb_middle", 1,1);
SetAmbientMusic(IMP, 0.1,"imp_bes_amb_end", 2,1);
SetVictoryMusic(ALL, "all_bes_amb_victory");
SetDefeatMusic (ALL, "all_bes_amb_defeat");
SetVictoryMusic(IMP, "imp_bes_amb_victory");
SetDefeatMusic (IMP, "imp_bes_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null");
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null");
--SetSoundEffect("BirdScatter", "birdsFlySeq1");
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit");
SetPlanetaryBonusVoiceOver(IMP, IMP, 0, "imp_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(IMP, ALL, 0, "imp_bonus_all_medical");
SetPlanetaryBonusVoiceOver(IMP, IMP, 1, "");
SetPlanetaryBonusVoiceOver(IMP, ALL, 1, "");
SetPlanetaryBonusVoiceOver(IMP, IMP, 2, "imp_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(IMP, ALL, 2, "imp_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(IMP, IMP, 3, "imp_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(IMP, ALL, 3, "imp_bonus_all_hero");
SetPlanetaryBonusVoiceOver(IMP, IMP, 4, "imp_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(IMP, ALL, 4, "imp_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(IMP, IMP, 5, "imp_bonus_imp_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(IMP, ALL, 5, "imp_bonus_all_sabotage");
SetPlanetaryBonusVoiceOver(IMP, IMP, 6, "");
SetPlanetaryBonusVoiceOver(IMP, ALL, 6, "");
SetPlanetaryBonusVoiceOver(IMP, IMP, 7, "imp_bonus_imp_training");--advanced training
SetPlanetaryBonusVoiceOver(IMP, ALL, 7, "imp_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL, ALL, 0, "all_bonus_all_medical");
SetPlanetaryBonusVoiceOver(ALL, IMP, 0, "all_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(ALL, ALL, 1, "");
SetPlanetaryBonusVoiceOver(ALL, IMP, 1, "");
SetPlanetaryBonusVoiceOver(ALL, ALL, 2, "all_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(ALL, IMP, 2, "all_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(ALL, ALL, 3, "all_bonus_all_hero");
SetPlanetaryBonusVoiceOver(ALL, IMP, 3, "all_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(ALL, ALL, 4, "all_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(ALL, IMP, 4, "all_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(ALL, ALL, 5, "all_bonus_all_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(ALL, IMP, 5, "all_bonus_imp_sabotage");
SetPlanetaryBonusVoiceOver(ALL, ALL, 6, "");
SetPlanetaryBonusVoiceOver(ALL, IMP, 6, "");
SetPlanetaryBonusVoiceOver(ALL, ALL, 7, "all_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL, IMP, 7, "all_bonus_imp_training");--advanced training
-- Camera Stats
--Bespin 2
--Courtyard
AddCameraShot(0.364258, -0.004224, -0.931226, -0.010797, -206.270294, -44.204708, 88.837059);
--Carbon Chamber
AddCameraShot(0.327508, 0.002799, -0.944810, 0.008076, -184.781006, -59.802036, -28.118919);
--Wind Tunnel
AddCameraShot(0.572544, -0.013560, -0.819532, -0.019410, -244.788055, -61.541622, -44.260509);
end
#5405
SWBFspy (Internet), GameRanger, and GoG / Re: DC for Sunday 2/19
February 15, 2012, 04:48:33 PM
OK, first post updated...Let's advertise this to Macs and PC !

#5406
Released Maps and Mods / Bespin: Platforms II Created by ruasoh
February 15, 2012, 04:20:04 PM
Bespin: Platforms II Created by ruasoh
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=445
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=445
#5407
Star Wars Battlefront (2004 Original) / Re: SWBF 1 again
February 14, 2012, 05:06:33 PM
AG made a post somewhere. I will see if I can find it.
Read this until the end--
http://www.swbfgamers.com/index.php?topic=3738.msg39502#msg39502
and welcome back
Oh, and here is another option:
http://www.ebay.com/itm/DELL-DIMENSION-E510-3-40GHz-160GB-4GB-RAM-XP-PRO-/140702520046?pt=Desktop_PCs&hash=item20c28612ee
+
http://www.amazon.com/Star-Wars-Battlefront-Pc/dp/B000VVEMXY/ref=sr_1_3?ie=UTF8&qid=1329307821&sr=8-3
and play with real people again
Read this until the end--
http://www.swbfgamers.com/index.php?topic=3738.msg39502#msg39502
and welcome back

Oh, and here is another option:
http://www.ebay.com/itm/DELL-DIMENSION-E510-3-40GHz-160GB-4GB-RAM-XP-PRO-/140702520046?pt=Desktop_PCs&hash=item20c28612ee
+
http://www.amazon.com/Star-Wars-Battlefront-Pc/dp/B000VVEMXY/ref=sr_1_3?ie=UTF8&qid=1329307821&sr=8-3
and play with real people again

#5408
Star Wars Battlefront (2004 Original) / Re: Making a Rhen Var:Citidel Server with different eras.
February 14, 2012, 04:21:57 PM
yes. This is easily done with a mission.lvl mod using Battlebelks mission level tool.
First, get the tool:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319
Then let us know if you need help.
user and server will need the new mission.lvl file
First, get the tool:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319
Then let us know if you need help.
user and server will need the new mission.lvl file
#5409
SWBFspy (Internet), GameRanger, and GoG / Re: DC for Sunday 2/19
February 13, 2012, 07:33:24 PM
can you provide a link to korriban for me ?
#5410
SWBFspy (Internet), GameRanger, and GoG / DC for Sunday 2/19 IP = 69.246.184.48
February 13, 2012, 06:56:57 PM
Let's have some direction connection fun for Sunday 2/19.
Map Pack
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=446
IP = 69.246.184.48
Time:
2 pm eastern
1 pm central
noon mountain
11 am pacific
7 pm GMT
Please post with map suggestions.
OK here we go:
utapua
order 66
korriban
platforms II
Map pack to be uploaded and available soon.
Map Pack
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=446
IP = 69.246.184.48
Time:
2 pm eastern
1 pm central
noon mountain
11 am pacific
7 pm GMT
Please post with map suggestions.

OK here we go:
utapua
order 66
korriban
platforms II
Map pack to be uploaded and available soon.
#5411
Released Assets / poison gas gun
February 12, 2012, 06:21:27 PM #5412
Released Assets / Re: Poison Gas Gun for SWBF1
February 12, 2012, 06:18:59 PM
Perhaps it has a corrosive component to the gas 
Thanks Jdee!

Thanks Jdee!
#5413
Forum News and Forum Rules / Over 1000 members
February 12, 2012, 02:13:28 PM
Hi SWBFgamers community,
We now have more than 1000 members of our site, which includes our inherited members from MPCgamers.com.
Of course, not all are active, and there are a few duplicates--but we have managed to attract more than 300 since the launch of SWBFgamers.com in January 2011.

We now have more than 1000 members of our site, which includes our inherited members from MPCgamers.com.
Of course, not all are active, and there are a few duplicates--but we have managed to attract more than 300 since the launch of SWBFgamers.com in January 2011.
