i dont think so a m afraid.
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#182
SWBF1 Modding / Re: SWBF1 Lua Decompiler (WIP/beta)
June 26, 2020, 06:57:36 AM
cool so it is possible for bf1
#183
SWBF1 Modding / Re: SWBF1 Lua Decompiler (WIP/beta)
June 25, 2020, 01:51:34 PM
is splitscreen possible? to code in am going to assume no it probably would probably require source code change.
#184
Welcome Center / Re: New to SWBF1!
June 24, 2020, 07:42:03 AM
hi welcome it would be great if we had more mappers you can contact me here or on discord and i will help you with what i can.

#185
SWBF1 Modding / Re: SWBF1 Lua Decompiler (WIP/beta)
June 24, 2020, 03:18:28 AM
great work indeed for one cant wait to see how far we can push bf1
#186
SWBF1 Modding / Re: Unofficial Star Wars: Battlefront '1.25' update - "First Order-Resistance War"
June 22, 2020, 10:06:09 AM
forgive me for bumping but is this mod still being worked on ?
#187
Released Maps and Mods / Re: Common and Shell Builder (2020 Revised)
June 22, 2020, 07:51:44 AM
if thats possible that would be great. thank you for sticking with battlefront 1 modding , lets keep the game alive for alteast another 10 years.

#188
Released Maps and Mods / Re: Common and Shell Builder (2020 Revised)
June 22, 2020, 04:06:58 AM
this is very interesting will the 1.4 userpatch support an custom campaign trough the addon system ?
#189
Star Wars Battlefront (2004 Original) / Re: SWBF2004's Previous Version
June 21, 2020, 07:51:50 AM
your welcome.
#190
Star Wars Battlefront (2004 Original) / Re: SWBF2004's Previous Version
June 21, 2020, 05:42:50 AM
here is 1.2 https://drive.google.com/file/d/1pUNy_EOyXGtOC6lCR8L8Ew4zS50zuHAN/view and incase your rhen var citadel doesent work this is the fix to that as well. https://drive.google.com/file/d/1Xe1Xqx5yixNk_wjcE9ionOsL1gCotucE/view?usp=sharing
simply copy to steam directory to overwrite the exe and downgrade back to 1.2 steam version. this is not a crack you still need steam. and look up how to disable steam game updates. the rhen var fix just open it up till you get to rhn 1 lvl and go to gamedata data _lvl_pc and then open the rhn folder and replace with the downloaded version.
simply copy to steam directory to overwrite the exe and downgrade back to 1.2 steam version. this is not a crack you still need steam. and look up how to disable steam game updates. the rhen var fix just open it up till you get to rhn 1 lvl and go to gamedata data _lvl_pc and then open the rhn folder and replace with the downloaded version.
#191
Released Maps and Mods / Re: geonosis prototype released
June 19, 2020, 02:50:17 AM
thank you kay

#192
Released Maps and Mods / Re: geonosis prototype released
June 17, 2020, 02:35:15 AM
thanks the imp side for the night variant is the nova trooper and the sniper is a commando. also the nova jet trooper didnt have a jetpack so i had to make a black jet pack for him.

#193
Released Maps and Mods / Re: geonosis prototype released
June 16, 2020, 01:41:50 PM
thanks i will still be supporting the map for future fixes and additions. but it will have to wait after i finish the bf1 campaign mod, the map will also be in that.
#194
Released Maps and Mods / geonosis prototype released
June 15, 2020, 02:17:40 PM
so this is the link to the geonosis prototype the gcw era has a day and night variant. als gcw era is droids vs empire as this made more sense than putting rebels on geonosis. https://www.moddb.com/games/star-wars-battlefront/addons/geonosis-dust-plains
#195
Star Wars Battlefront (2004 Original) / new steam update out fixes draw distance bug
June 15, 2020, 11:19:53 AM
new update on out on steam.