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Messages - wsa30h

#166
is it possible to make the cw and or gcw campaign playable in multiplayer ?
#167
wow how did i miss that  :cheers:
#168
has sereja released the assets to his polis massa conversion ?
#169
sounds good my method replaces the cw and gcw campaing missions with my own but the big downside is that it takes up the addon mission limit and that i cant do a new custom campaign without replacing one of the stock. and as well as that i dont think custom planet icons can be done trough the addon system. the addon system is very limited so lets hope phantoms userpatch when it comes helps us loosen some of these restrictions.
#170
its a shame you stopped modding this mod looks sick.
#171
anyrider please teach me how you made the custom planet icons i now under stand how to add new campaigns to the shell thanks to phatom but i still have a lot to learn. also if you want leave a link to the campaigns they look amazing i want to test them. i just realized this isnt my post but i am working on a custom campaign that replaces the stock gcw and cw trough the addon system.
#173
how many bonuses can i have active for my custom campaign ? and what are there names ? i need all the cis and empire bonuses names.
#174
Released Assets / Re: IG-88
June 28, 2020, 11:22:40 AM
cheers anyrider
#175
Released Assets / Re: IG-88
June 27, 2020, 03:51:47 PM
bumping for a good reason the link doesent work 404 please fix led  :cheers:
#176
SWBF2 Modding / Re: Zero Editor Alternative
June 27, 2020, 08:38:39 AM
i dont think so a m afraid.
#177
SWBF1 Modding / Re: SWBF1 Lua Decompiler (WIP/beta)
June 26, 2020, 06:57:36 AM
cool so it is possible for bf1
#178
SWBF1 Modding / Re: SWBF1 Lua Decompiler (WIP/beta)
June 25, 2020, 01:51:34 PM
is splitscreen possible? to code in am going to assume no it probably would probably require source code change.
#179
Welcome Center / Re: New to SWBF1!
June 24, 2020, 07:42:03 AM
hi welcome it would be great if we had more mappers you can contact me here or on discord and i will help you with what i can.  :)
#180
SWBF1 Modding / Re: SWBF1 Lua Decompiler (WIP/beta)
June 24, 2020, 03:18:28 AM
great work indeed for one cant wait to see how far we can push bf1