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Messages - wsa30h

#152
SWBF1 Modding / Re: unit flew outside world error
July 05, 2020, 01:18:29 PM
yes its very simple just build a boundary in zero editor.
#153
SWBF1 Modding / Re: unit flew outside world error
July 05, 2020, 11:45:55 AM
yes that is possible i wanted to go make a map twice as big as the default but you just dissapear if you walk too far and its hardcoded so it cant be changed
#154
SWBF1 Modding / Re: unit flew outside world error
July 05, 2020, 02:54:37 AM
hey oldsnake this only removes the boundary but doesent allow you to go past the very edge of the map.
#155
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 03:08:11 PM
interesting there must be other ways to go beyound 256 by 256.
#156
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 12:27:37 PM
so do i put this into the munged map or the wld and i presume i put it under hex value ? is it possible to hex edit the zero editor exe instead ?
#157
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 11:57:00 AM
thanks snake i will get back to you if it works. ok it seems hex editor cant find the value.
#158
so if units spawn too far from the centre they die is this fixable ? physc0fred said it should be and that he thinks someone definitly made a map larger than 256 by 256.
#159
SWBF1 Modding / unit flew outside world error
July 03, 2020, 03:02:32 PM
is it possible to increase the distance you can fly outside of the map ? Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(2685)
Unit flew out of world, x = -77.447510, z = -1140.421387
#160
thank you cheers appreciate the feeback currently map layout in the men isnt possible i dont think but hopefully when phantom finihshes his userpatch it will allow modders do a lot more.  :)
#161
Released Maps and Mods / cross era campaign beta
July 03, 2020, 07:30:02 AM
 my cross era campaign mod this is only a beta as the gcw has 7 out of 9 missions finished. please leave feedback here or on moddb. this goes into your addon like normal mod maps beware it takes up 14 missions from the 50 mission addon limit so if on 1.2 update its best to play with little or no mods in the addon folder, on the latest steam and gog version it doesent really matter the limit there is 500 i think.

https://www.moddb.com/mods/star-wars-battlefront-2004-cross-era-campaign-mod-beta/addons/dlc
#162
yes the shield is bugged in multiplayer but alteast the game doesent crash its just a small bug visually and you cant spawn in on that cp.
#163
SWBF1 Modding / Re: Naboo: Theed Reimagining
July 02, 2020, 05:02:53 AM
cool cant wait to see what it looks like.
#164
i made the hoth shield generator generate the fambaa shield so i presume that isnt multiplayer incompatible ? worked in multiplayer for me but in the spawn select team it was green then when i spawn in it is white but still cant be damaged by me or my team.
#165
SWBF1 Modding / Re: Naboo: Theed Reimagining
July 01, 2020, 03:45:30 PM
i love the river canals how did you make those ?