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Messages - Dark_Phantom

#586
Porting a game is much, much harder than you make it out to be.  And you aren't going to find the source code anywhere, which will make it nigh impossible.
#587
SWBF1 Modding / Re: Sound files?
January 22, 2018, 03:58:00 PM
Example:  If you wanted a rebel rifle sound in your side to the republic, you would add this line to your mission.lua (bes1a is platforms).
Code (lua) Select
ReadDataFile("sound\\bes.lvl;bes1gcw");
You would then call corresponding code in your rifle's code (add something like this to rep_inf_rifle in place of the Republic Rifle Sounds).
Code (lua) Select
//******************************************************
//*************** SOUND ****************
//******************************************************

FireSound        = "all_weap_inf_rifle_fire"
ReloadSound      = "all_weap_inf_reload_med"
#588
General / Re: SWBF2 PSP Mods
January 22, 2018, 03:52:50 PM
Quote from: DylanRocket on January 20, 2018, 10:08:30 PM
UMDGen can easily generate an ISO for PSP.

Dylan just told you exactly what program to use.  There are many, many programs that can burn ISO images.
#589
In SWBF1 at least, you need to have run the game at least once.  Having the exe does not help you.  In BF2, it may be the same type of situation, or you need to redownload the BF2 modtools.
#590
If you take a look throughout other levels, there are small edits that are not really explained at all - the ones I think of right away are Cloud City (glowing bars underneath all the steps and something else I can't remember), the fact that there are planes on Naboo: Plains (I seriously was walking around and wondering "Where's the Jedi Starfighter?" then in sadness remembered that planes are in PS2, not PC).  Also, some mines have geometry and can be used for wall climbing. :wizard:
#591
SWBF1 Modding / Bonus Descriptions
January 16, 2018, 08:32:47 PM
Here are the list of ingame Bonuses for BF1 according to PsychoFred (on secretsociety.com).  I have added descriptions.  These can be used in Single Player and theoretically online (only tried self-hosted with no joining players) by using the codes below.

ActivateBonus(ALL, "HERO")
--This is self-explanatory: in this the hero for the Rebellion will be called, which is generally Luke Skywalker.  This is on Tatooine in Galactic Conquest.

ActivateBonus(ALL, "MEDICAL_SUPPLIES")
--Otherwise known as Bacta Tanks, this bonus will give your team small dosages of health continuously throughout the battle.  This is on Naboo in Galactic Conquest.

ActivateBonus(ALL, "SENSOR_BOOST")
--This bonus jams the other teams sensors while boosting your own (can see all enemies on minimap at spawn, and then while spawned in whatever direction you are looking).  This is found on Rhen Var in GC. (does not do anything if called by server)

ActivateBonus(ALL, "RESERVES")
--When reinforcements reach a certain amount (20% or 1/5th of your total reinforcements), more reinforcements will be added to the team (10% of your total reinforcements).  If you start with 200 units, at 40 units then 20 more will be added back.  If 250 units to start, when crossing 50 units, you will gain 25 more.  This is on Kashyyyk in GC.

ActivateBonus(ALL, "SABOTAGE")
--Enemy team vehicles come in with about 10% of their health.  This is found on Bespin in GC.

ActivateBonus(ALL, "TRAINING")
--Increases AI accuracy ingame.  This is found on Yavin in GC.


Undocumented, unused bonuses:
ActivateBonus(CIS, "SURPLUS_SUPPLIES")
--This bonus frequently crashes the game.  It actually works better than what I initially expected though.  If you are within any CP's radius (friendly, neutral, or enemy), a health or ammo drop can appear anywhere inside the radius.  There doesn't seem to be any pattern behind it. I would have to guess that the crashing is caused by too many appearing or one appearing in an unexpected place that causes a freeze.  Sitting at a Team 3 CP (like Tuskens) can also usually cause a freeze quickly.

ActivateBonus(ALL, "SNEAK_ATTACK")
--This bonus automatically deducts 19.5% (yep) of the total reinforcements from the opposing team before the battle starts.  Enemy reinforcements in my tests would always be at 161 instead of 200.  If the starter count was 250, then they would be at 201.
#592
I had a copy of the cd version of 1.2 that had no mods installed that I used for Legacy.
#594
Videos and Screen Shots / Old Videos by Phantom
January 04, 2018, 09:01:16 AM
These are some old videos that I posted on another website - not this one.  It's almost been 5 years, so I finally made them public and re-watched them.
https://youtu.be/jJdKTqIpUek - Kamikaze Drop Trooper - this has to be my favorite of the three
https://youtu.be/-3km2Hztvvo - Log trap on a test map Battlefront 1 (this one showed up on this website one other time I believe)

https://youtu.be/c-CvvFDheks - Phantom's extra era standard maps (Endor, Hoth, Kamino)
-->Longest video by far.  I intended to do a series, but then there wasn't a whole lot of interest and I quit recording videos for a long stretch.  There is a description underneath.  And you get to listen to my not-so-beautiful voice.
-->Kamino was a dummy map for a different project and I didn't want to re-record it at the time.  That building is a munged asset from Earth: Egypt that I successfully added in place of other objects.  Bespin Sky is also included for a brighter feel (even though Kamino is supposed to be dark and dreary).
#595
Welcome Center / Re: SWBF Player Awards
January 04, 2018, 08:05:16 AM
Like a ghost, Phantom saved the day like 15 minutes ago.  ;)
#596
.lvl files can only be edited using hex editors.  This is very rudimentary editing and generally you only want to do something like mission files, or adding special attributes to side.lvl files with .msh files (like adding glassy effects or specularity).

There are also ways to manually add other compiled stuff to .lvl files - but when you have builders, this is unnecessary and not well explored anyway.

This is why we recommend you don't edit the .lvl files directly unless you have a very specific purpose in mind.  Otherwise, use builders and create new ones.
#597
For "editing" lvl files, you need the SWBF2 mod tools.  I think they are floating around here somewhere on the downloads page.  Hex editing is really the only other way - and its tough to put your own stuff in using hex.

I'm also not sure on your selection of download locations - someone would have to re-upload the tools again, when they are already out there on reputable websites (like this one).

Edit: here be them - please note these are for PC, and you will have to do digging for the correct settings for PS2.  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=436
#598
RepComm's mod was great - the new models fit right in with the Christmas Spirit.
My only issue was that it was snowing inside the buildings.  Nothing a few effect regions can't fix, and not a big deal.
Congratulations!
#599
Scummies / Re: Taking a break myself
December 30, 2017, 06:33:26 PM
Now, now... we will have no anarchy here.
Unless Sleepkiller says it's ok.  ;)
#600
Some little things I noticed -
I have played through some of the Clone Wars campaign, and at first I was upset with the difficulty - I can win most games on hard in the base game.  Yeah, it feels like I'm carrying the load for my AI, but you can generally win with a little effort.  At first, I complained to myself about the difficulty level - the weapons are not what I was used to, and the campaign seemed tilted against me. Try the Naboo Guards vs Droids on hard - you may whack your head off of a table like I almost did.
However, I came to appreciate the challenge, and then realized some of the small things that made a world of difference.  I don't know how many levels you edited the AI pathing in, but unless I'm losing it, you edited the AI pathing on Theed, and what a world of difference it made in just the few areas I saw it.  The differences in unit counts was also more representative of the first few battles should have been.  The Wookiees are tough.  If you face em down one on one, you probably won't win that on Islands.  I watched as I tried that and my 3 cps were overrun with Wookiees.  You need a plan.

One small issue - Is Count Dooku in the .lua for Islands historical?