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Messages - Dark_Phantom

#586
RepComm's mod was great - the new models fit right in with the Christmas Spirit.
My only issue was that it was snowing inside the buildings.  Nothing a few effect regions can't fix, and not a big deal.
Congratulations!
#587
Scummies / Re: Taking a break myself
December 30, 2017, 06:33:26 PM
Now, now... we will have no anarchy here.
Unless Sleepkiller says it's ok.  ;)
#588
Some little things I noticed -
I have played through some of the Clone Wars campaign, and at first I was upset with the difficulty - I can win most games on hard in the base game.  Yeah, it feels like I'm carrying the load for my AI, but you can generally win with a little effort.  At first, I complained to myself about the difficulty level - the weapons are not what I was used to, and the campaign seemed tilted against me. Try the Naboo Guards vs Droids on hard - you may whack your head off of a table like I almost did.
However, I came to appreciate the challenge, and then realized some of the small things that made a world of difference.  I don't know how many levels you edited the AI pathing in, but unless I'm losing it, you edited the AI pathing on Theed, and what a world of difference it made in just the few areas I saw it.  The differences in unit counts was also more representative of the first few battles should have been.  The Wookiees are tough.  If you face em down one on one, you probably won't win that on Islands.  I watched as I tried that and my 3 cps were overrun with Wookiees.  You need a plan.

One small issue - Is Count Dooku in the .lua for Islands historical?
#589
Tech Support / Re: Best PC laptop for modding?
December 26, 2017, 02:00:56 PM
Mine had the issue - I'm able to run ZE in a Virtual Box VM though, so that is a possible route, and I know there are a few solutions too here and at GT.
#590
This is pretty great so far - thanks for the release.  I've played it for a little bit today on a few IA maps and started the Clone Wars campaign and it is smooth.

I should inform you that GCW Naboo: Outpost is broken.  When I run it, the game crashes (actually on one incident crashed my entire PC - which triggered a totally unrelated issue of my broken Windows Update on startup).
#591
Tech Support / Re: Best PC laptop for modding?
December 26, 2017, 01:06:38 PM
You will probably have issues with Nvidia mobile graphics cards, just like the ones in desktops.
#592
General / Re: The Last Jedi [Spoilers]
December 21, 2017, 05:45:56 AM
Agree with Gistech on the Luke part - that was in his character from the beginning.  "You are reckless!" -Yoda

And as far as the bombers part (and Leia, that was probably my least favorite part even though they avoided killing off another OT character) - I think we've determined a long time ago that being in a galaxy far, far away does not follow our rules of space. 
#593
Forum News and Forum Rules / Re: Player of the Month
December 16, 2017, 08:27:42 AM
Also, to take kills per minute into account would be worse - someone could just join one server, get 20 kills in a minute, and then never show up again.  It defeats the purpose of activity.
#594
In SWBF1 at least, I believe there is a limit - no matter how high you set the max range, the AI will not detect you at a certain point.
#595
General / Re: Those pesky minecrafters
December 14, 2017, 09:00:36 PM
It at one point in an attack hit 1.1 terabits a second!  That's absolutely insane traffic - there are going to be very few infrastructures (if any) that are built to handle that load.
#596
Scummies / Re: Extremely Innactive, Not Leaving Though
December 13, 2017, 06:19:43 AM
We'll still be around if you decide to drop by.  ;)
#597
SWBF1 Modding / Re: 3 Playable Teams
December 09, 2017, 03:12:17 PM
I've not been able to fix it yet.  I have not forgotten about it though - just switching it up for the time being.  I want to make it totally functional.
#598
SWBF1 Modding / 3 Playable Teams
December 09, 2017, 09:21:37 AM
Here is a video of 3 playable teams mostly functional in SWBF1.  I tried editing it so you could see what was happening and how it works.

https://youtube.com/v/OQV3Hztuuo4

I am using Cheat Engine to make it work, if anyone was curious.
#599
Forum News and Forum Rules / Re: Modder of the Month
December 03, 2017, 06:20:42 PM
Thanks!
There is also an updated exe coming at some point with support for 10 units. Will update to link with video if you haven't seen yet. Also included in it at this point is disabling of the "AI get out of vehicles" code and "hero death" code. Theoretically, there is support for 12 units (plus a hero? Maybe) but the game gets more bugs than I already have after 10.

Edit: video http://www.swbfgamers.com/index.php?topic=12532.0
#600
Released Assets / Re: TESB Valken-38
December 02, 2017, 09:53:15 AM
Yeah he's just barely there in the movie. He became a bigger character in the EU. And now in Lego shows and EA SWBF