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#5221
Released Assets / Re: Phase II Prototype unit
March 18, 2012, 12:30:39 PM
Quote from: tirpider on March 18, 2012, 08:34:20 AM

The reason I haven't jumped on this is cause it feels wierd doing those sort of alterations to someone elses model.
I don't mind fixing wierd geometry. I see it as repair work.
I wouldn't mind if it were my model.
But I know some folks are particular about how their work is used or altered.

Is GGTUCK still around and does anyone know if he would mind us mucking about in his msh's?

He hangs out more over on GT, but it has even been a while since I've seen him there.  Given that he released his assets, I don't think there is a problem, esp. since they are not apparently easily useable in the current state.

I can work on it--just need to find a bit of time.  I don't have any problem tweaking and repackaging, keeping his credit list intact.

best,
buckler
#5222
Quote from: Commando Sev on March 18, 2012, 05:26:43 AM
hi what program do you need to make a phase 2 clone trooper

Sev, you are taking this thread off topic.  I will split this topic after you read this.

Additionally, I have already answered the question for you.

If you want to learn about 3-D modelling, I suggest you go to game toast:
http://gametoast.com/forums/viewforum.php?f=36

If you have never done 3-D modelling, I suspect it will take you years of effort.

I think your efforts to want to model are commendable, but I have to ask, why would you want to re-do something that already exists?







#5223
Released Maps and Mods / Re: Fire's *NEW* common.lvl
March 17, 2012, 02:54:12 PM
one of these days the download system will work for you...

in the mean time, upload it somewhere and send me a link and I will put it up
#5224
one hour !
#5225
SWBF1 Modding / Re: Help with trooper making
March 17, 2012, 02:20:45 PM
Quote from: Buckler on March 17, 2012, 01:54:19 PM
You can't make your own unless you have a modeling program and know someone that owns the appropriate version of XSI for exporting to SWBF.


#5226
SWBF1 Modding / Re: Help with trooper making
March 17, 2012, 01:54:19 PM
the models are available on the other thread.  You can't make your own unless you have a modeling program and know someone that owns the appropriate version of XSI for exporting to SWBF.

Do you mean new skins?  If so, see the skin tutorial.

#5227
Released Assets / Re: Phase II Prototype unit
March 17, 2012, 07:10:44 AM
OK Penguin, now that you have made your new rep.lvl and have gotten a lot of help, the way you can help others is to upload your rep.lvl file.  Be sure to include a credits file.

Click on Downloads up at the top.
Select Star Wars Battlefront Mods
At the bottom of the page select Add a Download (in the blue bar)
select your file and upload it.

The community works best when we all help each other.

;)
#5228
Requests / Re: I need help please!!
March 17, 2012, 07:06:29 AM
By learning how, I think you will be better off in the long run.  You might get some initial frustration, but I think you would get the hang of it quickly.

Since you have the common.lvl builder, then


Start with this:

http://www.swbfgamers.com/index.php?topic=3840.0

Basically, you need to find the right file to paint you new cross hair for.  I don't which file is for the unit you want, but someone here will know.

You will need a painting program.  A lot of people like GIMP.  It is free:
http://www.gimp.org/downloads/

Load the TGA file and re-paint it.  Be sure to save it with RLE compression turned OFF.

run the munge.bat file

replace the newly created common.lvl with your existing one.  Be sure to back up your old file first.


Give it a shot, let us know.




#5229
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 04:46:04 PM
You can post a picture in this thread.  Since you have xfire, take a screen shot.

You can post a link to the screen shot.

If you want to be fancy and see the picture in the post, use the button in the reply to insert a picture, and then paste your link.  The icon for the picture is the Mona Lisa looking button on the left, just above the  ;) smilely.
#5230
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 02:33:25 PM
post a pic please.

Tirpider has been successful at fixing some of these things.  We can try to ask him.

#5231
Other Games / Re: Best PS3 game to mod?
March 16, 2012, 01:37:06 PM
get a PS2 and mod battlefront for it  ;)
#5232
Requests / Re: I need help please!!
March 16, 2012, 01:18:50 PM
I suggest you get sleepkillers builder:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=371

then put in your TGA etc and munge.

#5233
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 12:42:28 PM
penguin, if you get it to work out, please upload your rep.lvl.  we would all be interested in them.

thanks
#5234
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 12:15:57 PM
No worries, let us know if you were successful.
#5235
Released Assets / Re: Phase II Prototype unit
March 16, 2012, 11:21:51 AM
it should be like this:
GeometryLowRes         = "rep_inf_ep3proto_low1"