at the request of Shazam
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#5206
Released Maps and Mods / Re: Icemember Vanguard Mod implemented for SWBF1
March 23, 2012, 04:34:19 PM #5207
Released Maps and Mods / Icemember Vanguard Mod implemented for SWBF1
March 23, 2012, 04:33:55 PM
Icemember Vanguard Mod implemented for SWBF1
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=501
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=501
#5208
Star Wars Battlefront (2004 Original) / Re: Endor mods.
March 23, 2012, 02:56:43 PM
Yes, it is possible. You may want to look into props.
I have not done this, but someone here would know how to do this.
I have not done this, but someone here would know how to do this.
#5209
Requests / Re: Can't Find an Invincible Mod
March 23, 2012, 02:53:49 PM
put this a a file called: Alphaserver.bat
battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30 /invincible /gamename Alphaserver /playerlimit 16 /playercount 1 /bots 2 /difficulty 2 /throttle 2048 /spawn 5 bes2r 400 400 bes2a 400 400
battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30 /invincible /gamename Alphaserver /playerlimit 16 /playercount 1 /bots 2 /difficulty 2 /throttle 2048 /spawn 5 bes2r 400 400 bes2a 400 400
#5210
Released Maps and Mods / Re: GEONOSIS: DUST PLAINS SWBFII Conversion
March 21, 2012, 07:37:32 PM
No, J-dee has it right
#5211
SWBF1 Modding / Re: New Mod WIP! BF1.5 v2.0 "Empire Ascending"
March 21, 2012, 06:35:58 PM
Very nice j-dee!
Mind if I upload here ?
Mind if I upload here ?
#5212
Requests / Re: For {PLA} Led
March 20, 2012, 05:44:14 PM
Anyder,
I have never made a cross-hair. The best thing you can do it to try it the best that you can. I would suggest you start with a stock TGA file and modify it first.
I have never made a cross-hair. The best thing you can do it to try it the best that you can. I would suggest you start with a stock TGA file and modify it first.
#5213
Released Maps and Mods / {PLA} Unlimited Height CC beta patch 1 mission update
March 19, 2012, 06:32:04 PM
{PLA} Unlimited Height CC beta patch 1 mission update
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=499
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=499
#5214
Released Maps and Mods / {PLA} Unlimited Height Cloud City server mission
March 19, 2012, 06:29:16 PM
{PLA} Unlimited Height Cloud City server mission
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=498
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=498
#5215
Released Maps and Mods / SWBF Unleashed - Mac Version by SleepKiller
March 19, 2012, 06:19:43 PM
SWBF Unleashed - Mac Version by SleepKiller
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=497
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=497
#5216
Released Maps and Mods / Re: ASTEROID: MINING FACILITY
March 18, 2012, 04:09:16 PM
nice! we will use it for the next Mod Map night.
#5217
Requests / Re: Skin Request
March 18, 2012, 03:50:49 PM
Pilot and sniper do not have a low res mesh--any suggestions about what we can use? maybe a low res luke with the new TGA ?
#5218
Requests / Re: AA12 Shotgun Weapon Model Request
March 18, 2012, 02:45:40 PM
We need a modeler...
#5219
Requests / Re: Skin Request
March 18, 2012, 02:43:50 PM
OK, i have the files from Unit33. Give me a bit to see what we have to work with.
Thanks
Thanks
#5220
Released Assets / Re: Phase II Prototype unit
March 18, 2012, 01:26:30 PMQuote from: tirpider on March 18, 2012, 01:19:01 PM
Is there a way to remove the previously upped version and use this one instead?
done. thanks!