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#5176
Released Maps and Mods / Re: Rhen Var Bridge Map by Newguy99
March 31, 2012, 08:10:47 AM #5177
Requests / Re: REQUEST COMPLETED: RhenVar Bridge Map with snow units
March 31, 2012, 07:58:58 AM
Here is a mission file that uses standard snow trooper units for the map. It replaces the existing mission.lvl file.
Let me know if it works or not.
Let me know if it works or not.
#5178
Released Maps and Mods / Rhen Var Bridge Map by Newguy99
March 31, 2012, 07:28:19 AM
Rhen Var Bridge Map by Newguy99
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=517
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=517
#5179
General / Re: Better Jedi
March 30, 2012, 06:32:04 PM #5180
Requests / Re: Changing exe to rar?
March 30, 2012, 11:02:23 AM
yes.
Upload them and I will take care of it.
Also, you should use the FTP account that we have. It will make things easier for you.
I will PM you the details.
Upload them and I will take care of it.
Also, you should use the FTP account that we have. It will make things easier for you.
I will PM you the details.
#5181
Requests / Re: Modders agreement
March 30, 2012, 09:22:25 AM
Good idea. You certainly have permission for anything I have made. Of course, if it is on SWBFgamers.com, we are safe
Gogo12 and GGCTUK are hanging out on gametoast these days. You may want to contact them there.
I already have permission from jedikiller, sleepkiller, phobos, and napseeker for any of their mods and assets to be located here.
As another idea, perhaps when people sign up for an account, I can ask that their mods be allowed to be uploaded here unless they expressly forbid it. What do you think about that?
Gogo12 and GGCTUK are hanging out on gametoast these days. You may want to contact them there.
I already have permission from jedikiller, sleepkiller, phobos, and napseeker for any of their mods and assets to be located here.
As another idea, perhaps when people sign up for an account, I can ask that their mods be allowed to be uploaded here unless they expressly forbid it. What do you think about that?
#5182
SWBF1 Modding / Re: SWBFII Conversion Pack?
March 30, 2012, 04:02:51 AM
Yes. And I would be happy to help.
#5184
Released Assets / Re: Assets release: BF1-Compatible BF2 Unit models
March 29, 2012, 03:30:58 PM
make sure RLE compression is off on the TGA files
#5185
Released Assets / Re: Assets release: BF1-Compatible BF2 Unit models
March 29, 2012, 01:11:40 AMQuote from: {TcF}Dr.Penguin on March 28, 2012, 10:47:30 PM
Does any one else have issues getting the plain commander to work?
got a link?
#5186
Requests / Re: Looking for lost Space Maps
March 28, 2012, 10:00:36 PMQuote from: Darth Verik on March 28, 2012, 05:21:46 AM
2. Sereja Tantive IV
and probebly some others.
Sereja's Tantive IV is fixed. The system does not like the apostrophe.
Deagle Party time is updated with a working link.
I will look into the others.
#5187
SWBF1 Modding Tutorials / Re: using SWBF2 unit models in SWBF
March 28, 2012, 12:26:04 PMQuote from: Unit 33 on March 28, 2012, 11:26:03 AM
Also you can simply rename the .msh files that you want to use to the name of the .msh you would like to replace. It requires no complex hex usage. And you can just dump the .tga's in there. I tried it and it works fine!
Right, that works fine. The TGA file is contained in the MSH though, so be careful if you need that TGA file for another purpose--then you need to hex edit.
#5188
Requests / Re: REQUEST: Polis Massa with Deka
March 25, 2012, 07:58:42 PM
OK, try the file attached to this post.
First, back up the original mission.lvl file located here:
AddOn\\pol1\\Data\\_lvl_pc
Then replace it with the mission.lvl file in the zip file attached to this post (uncompress it first of course).
Let me know if there are any issues.
First, back up the original mission.lvl file located here:
AddOn\\pol1\\Data\\_lvl_pc
Then replace it with the mission.lvl file in the zip file attached to this post (uncompress it first of course).
Let me know if there are any issues.
#5189
SWBF1 Modding / Re: New Mod WIP! BF1.5 v2.0 "Empire Ascending"
March 25, 2012, 05:47:01 PM
Roland had a similar issue with a different mod. Make sure that windows is not caching the files somewhere--
#5190
Released Maps and Mods / Re: GEONOSIS: DUST PLAINS SWBFII Conversion
March 25, 2012, 03:36:27 PMQuote from: SleepKiller on March 25, 2012, 03:26:32 PM
I'll try to put a patch out within the next few days. I'm not sure what I can do about balance though. The vehicles are exactly what they are in SWBFII. I'm open to suggestions about what could be done to fix balance.
Well, I think a good map can be used in many ways. It is always possible to add custom sides and things. But what I would recommend to fix a balance issue when using standard sides is just to add a few more tickets to one side or the other--take the stock SWBF kamino map for example--I think that CIS gets 20-30 more tickets.