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Messages - SGHenry93

#1
Quote from: Ginev on May 08, 2015, 12:39:14 AM
Ye he only need to use the BF2 odf files and i think there is a great chance this to work.I remember once i used BF2 gunship model with BF1 odf and it worked.


Ok, just to be clear what exactly do I need to do when you say this. Replace only the msh and TGA files? But do I need to  change any scripts or files with text editor? I have noticed that the files names such as the mesh and TGA's are not named after the default. I know this because when I put everything where it was to go and loaded up my map it was still the default gunships. Then if I renamed the file name it crashed upon loading my map. I am sure with some digging and research I could figure this out eventually, but I simply don't have the time. Thats why I ask if you could just give me step by step how you would do it to make it (have a good chance of working). Thanks for the help friends!   :cheers:
#2
I'll give it a try a let you all know how it goes then! Thanks for the help!  :tu:
#3
I don't like it. Looks terrible. But I have SWBF1 also. Gonna just stick with that for now. I'll maybe look into converting Serejas gunship for SWBF2.  8)
#4
So then it won't work in SWBF2 at all?  :slap:
#5
Hello everyone! A member at gametoast pointed me over here to download this for use on a map I am working on. Also for use on maps I will be editing.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1164

But I can't get it to work nor do I understand how to. I am brand new (shiny) to modding SWBF2. I have created a simple map, edited it, played it, and even successfully spawned default vehicles (gunships of course) for use. But I have almost no idea how to make this work. Any help is appreciated.