SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront 2 (2005 Original) => Topic started by: Forthwind on July 03, 2017, 05:34:21 PM

Title: SWBFII map to model
Post by: Forthwind on July 03, 2017, 05:34:21 PM
Yo I was wondering if it's possible to convert a whole map (including terrain) in battlefront 2 to a file that blender can open. If it's possible, could someone please explain how I could do that?

Thank you in advance.
Title: Re: SWBFII map to model
Post by: swgaming1015 on July 04, 2017, 10:30:23 AM
That's a hard question. Obviously you could get all the meshes into blender but I'm not sure about the terrain. You would have to find a way of converting the .wld and .ter files into .obj files or something like it. Apart from that, once it's in blender it would be a very large model and you may struggle getting it to work in another map. I find it best to keep meshes small and work through a map object by object.
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