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#5806
SWBF1 Modding / Re: Help-Cis.Vs.Geonosian on platformen
September 21, 2011, 09:08:06 AM
look at this forum

http://www.swbfgamers.com/index.php?board=49.0

Many links there refer to zero editor (the map editor for SWBF).  There is also a good deal of informaiton
in the documentation of the mod tools that you downloaded.

Here are some other useful sites:
http://gametoast.com/forums/viewforum.php?f=1&sid=135530d6b0d30811eb7e4a63500125a5

http://www.secretsociety.com/forum/display_forum.asp

When you figure things out, please make your own tutorial for us, if it is not already covered!

:cheers:
#5807
Switching cps and making the un capturable is done by a hex edit of the map.

I have reproduced BattleBelks method and have cloud city maps uploaded here
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=322
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=321


See this post to learn how to do it yourself
http://www.swbfgamers.com/index.php?topic=3156.0


Someone else will need to reply about the fake console.

#5809
very nice!

I look forward to its release.

:cheers:
#5810
SWBF1 Modding / Re: Editing Weapons
September 17, 2011, 01:36:51 PM
Deka sheild is certainly possible--I gave one to an ewok!
#5811
SWBF1 Modding / Re: Editing Weapons
September 17, 2011, 11:04:48 AM
very nice!   good job, it looks like you have things figured out

:cheers:
#5812
General / Steam Sale SWBF2 $5
September 17, 2011, 07:12:37 AM
#5813
SWBF1 Modding / Re: Editing Weapons
September 16, 2011, 01:21:27 PM


rep_inf_jet_trooper.odf

one of the setting below should help



JetJump       = "5.0"   //7   //The initial jump-push given when enabling the jet
JetPush       = "8.0"   //The constant push given while the jet is enabled (20 is gravity)
JetEffect      = "jetpack"
JetType         = "hover"
JetFuelRechargeRate      = "0.1" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost         = "0.2" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost      = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder      = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
#5814
SWBF1 Modding / Re: Editing Weapons
September 16, 2011, 10:48:37 AM
ODF edit, no problem
#5815
Tech Support / Re: Pixel Shader 1.1
September 15, 2011, 10:44:06 AM
You have to register then get the download of the demo version.



#5816
SWBF1 Modding / Re: Editing Weapons
September 14, 2011, 05:33:14 PM
first, start with this tutorial:
http://www.swbfgamers.com/index.php?topic=8.0



then read this one on ODF's:
http://www.swbfgamers.com/index.php?topic=978.0


You will find people to be more enthusiastic to help if you first try to learn what other have already explained.

There are many other tutorials in the tutorial forum too.





#5817
Star Wars Battlefront (2004 Original) / Re: Downloads
September 10, 2011, 06:11:11 AM
#5818
SWBF1 Modding / Re: Crosshair-HOW?
September 09, 2011, 05:31:52 PM
yes, please upload it here!
#5819
SWBF1 Modding Tutorials / How to: edit reticules
September 09, 2011, 10:38:38 AM
-- New post by SleepKiller
Hi there people of the world. I have made a video that will show you how to edit reticules in a simple way using BattleBelk's interface tool. I hope it is understandable to you.




-- Original post.
[spoiler]Hi,

Can some one put a tutorial for making custom reticules?  (aimer things ;)[/spoiler]
#5820
Welcome Center / Re: Achuta
September 09, 2011, 10:37:12 AM
xfire can also take game videos, screen shots, etc, and your clan or group can make a webpage that has a calander application and forums, etc.