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#5806
SWBF1 Modding / Re: LVL-digging: COMPILE/DECOMPILE
July 28, 2011, 06:25:41 PM
Unpacking the level file is not so easy.  However, there has been some work done. 

Here is a lucas forums archive link:
http://www.lucasforums.com/archive/index.php/t-138043.html


I was able to make a capture of the Riley pages before it went down.

Please refer to this download.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=354


There are also some gametoast links that you may want to examine, too.



Munging is the word use for compiling using the LUA programming language.  SWBF uses 4.0.







#5808
Requests / Re: Endor stock map : Vehicles removed
July 21, 2011, 01:54:52 PM
Quote from: Syrion on July 21, 2011, 11:52:02 AM
Well, i tried and edited the end1a.lua & end1a_h.lua files, but it doesnt work : i mean when the map is loading, the game crashes...

well, you need to provide more details about what you did--did you munge the file, properly?  put in the new mission.lvl file properly, what exactly did you do ?

The file that I attached to my original post DOES work.

The HOST must have the file in order for there to not be any vehicles.

If ONLY YOU have the file, and the HOST does not, you will crash, as explained earlier.
#5809
http://www.lucasforums.com/showthread.php?t=158158

Peeking at the battlefront dedicated server exe file will allow you to find some switches like
/invincible
/unlimittedammo

Here are others that work:

/logfinalscore

the output is in a file called finalscore.log that looks like:
07/20/10 20:19:49   bes2a   137   Kill   REB@14    0   EMP@14    14
07/20/10 20:22:28   bes2a   151   Kill   REB@14    0   EMP@14    12


here the empire won two matches, first at 14-0 and the second at 12-0



/log

make many log files during a game very quickly filled with this debug output:


.\Source\LuaCallbacks_Mission.cpp(195) :  [ERROR]Lua ReadDataFile: Could not open sound\shell.lvl
.\Graphics\Pc\pcRedSegment.cpp(314) :  [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
#5810
Requests / Re: Endor stock map : Vehicles removed
July 20, 2011, 04:44:57 PM
Quote from: Zombie Hotel Developer on July 20, 2011, 04:06:25 PM
Lol. yes this mod works, but a more effective way is hex editing the end1.lvl itself. That way there are no crashes. just remove all vehicle_spawns.

The host would still need to have the file.
#5811
Requests / Re: Endor stock map : Vehicles removed
July 20, 2011, 12:06:40 PM
The easiest way would be using Battlebelks Mission tool:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319

Find the Endor script LUA file:

Change this:


   ReadDataFile("SIDE\\all.lvl",
        "all_inf_basicjungle",
        "all_inf_lukeskywalker",
        "all_inf_smuggler");
    ReadDataFile("SIDE\\imp.lvl",
        "imp_hover_speederbike",
        "imp_inf_basic",
        "imp_inf_dark_trooper",
        "imp_inf_darthvader",
        "imp_walk_atst_jungle");
    ReadDataFile("SIDE\\ewk.lvl",
        "all_end_music",
        "ewk_inf_basic")

to



    ReadDataFile("SIDE\\all.lvl",
        "all_inf_basicjungle",
        "all_inf_lukeskywalker",
        "all_inf_smuggler");
    ReadDataFile("SIDE\\imp.lvl",
         "imp_inf_basic",
        "imp_inf_dark_trooper",
        "imp_inf_darthvader");
    ReadDataFile("SIDE\\ewk.lvl",
        "all_end_music",
        "ewk_inf_basic")


munge; replace the stock mission.lvl tool with the new mission.lvl tool.

I have done this for endor only, and have attached it to this post.

Note that the HOST must have this file in order for it to work, but the players DO NOT have to have this file.

If you play with this file and the host DOES NOT have it, you will crash.
#5812
Tech Support / Re: Make Firefox Faster
July 17, 2011, 04:09:57 PM
The post before your said it wasn't a serious topic.  Also, its a couple of years old.  I would bet there have been a few versions of firefox since then.

Topic lock
#5813
Sounds like you need to use a different proxy server, if you need one at all.
#5814
That's a nice find.  I could not find a direct link from the LucasArts downloads section.

I would caution against scanning and posting the guide though, as it states in that downloadable chapter that it can only be done with permission of LucasArts.

Looks like used copies go for about $4 shipped.

http://www.amazon.com/Star-Wars-Battlefront-Prima-Official/dp/0761547096/ref=sr_1_1?ie=UTF8&qid=1310813438&sr=8-1

#5815
Welcome Center / Re: Hey
July 14, 2011, 07:36:52 PM
Welcome, let us know if we can help with anything.

:cheers:
#5816
make sure SWBF and mod tools are installed in the proper directories


what version of windows are you using?
where are these programs located?

give us more info and maybe we can help
#5817
Quote from: Syrion on July 12, 2011, 10:54:28 AM
Hmm... i think 7pm Berlin time is better, its 1pm EST, wich day do you want to play

OK, at that time, it would need to be on Sat or Sunday.  I will check with my teammate, and you can check with yours.  (I think he is a Mac, so it would be by dirct connection).

#5818
OK, can we play on this week, perhaps at 8 pm eastern us time?

#5819
It depends on your ISP.  If you have DSL, then that is probably maxed out.  If you have cable, then you may want to get a new cable modem, if its more than a couple of years old--but that may or may not help.

If you are using a wireless connection, there can be things that can be done to help.

Tell us what your ISP is.
#5820
It's not great  ;)