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Messages - Led

#5791
Requests / REQUEST: trooper target
August 22, 2011, 05:32:10 PM
Hi,

I wanted to see if anyone could make a stationary trooper target that I could use for fly-by dark trooper head shot practice.

The idea would be to have the thing stay still, and then blow up when you get the equivalent of a headshot, and
then maybe rebuild itself.

Thanks!
#5792
Welcome Center / Re: yo
August 20, 2011, 11:29:21 PM
welcome  :cheers:
#5793
Welcome Center / Re: Hi all
August 16, 2011, 01:56:42 PM
Welcome!  Most of us play 1.2, hope to see you on the battlefront!

Buckler
#5794
SWBF1 Modding / Re: TRANSPARENT/INVISIBLE OBJECTS
August 16, 2011, 01:48:01 AM
Hi Mike,

I had the link, but the video got removed.

I think the different object types keep some things from being transparent.  For example, you can make a skin on a unit transparent, but the solid object underneath is still black or white, kind of like that picture of the mine in this post.

But I think that wall and floor textures are just 2-D objects, so setting them transparent can actually make them transparent, since there is no underlying solid object.


-Just my impression of how things work.

#5795
I don't have access to gameranger, but there are only 2-3 macs that come here anymore :(

I think the operating system upgrade put the final nails in the coffin.

oh, and Mike, Macs have their own system like GameSpy, called Gameranger.  The only way we that PCs and Macs can  play is by Direct Connection (DC).


--and I would be happy to host DC's again, if there were any Macs to play.
#5796
Hi jdee,

We appreciate your SWBF work, and look forward to 2.0

#5797
Scummies / Re: Here but not here
August 11, 2011, 01:40:42 AM
Take care on that bike, Mike!
#5798
SWBF1 Modding / Re: TRANSPARENT/INVISIBLE OBJECTS
August 10, 2011, 07:08:34 AM
Yes, it is possible for some objects.  Some maps have transparent and semi transparent windows and things, like the windshield of a speeder.

I have seen a video of cloud city where the walls were replaced with semi transparent "windows".  I think your best resource is to take a look on gametoast for their tutorials.

Perhaps someone that visits here know how to do this, too.

#5799
Direct Connection will work.  You will either need to share a router of some sort (wireless or hardwired) or you will need a cross over ethernet cable.

One will host the DC, and the other will connect to it using the IP address supplied by the router.
#5800
Requests / Re: playable ewoks???
August 04, 2011, 07:29:08 AM
http://www.xfire.com/video/4439bd/

But its not released yet  ;)


If you want endor made where you can play as an ewok, it would take only about 5 minutes, including upload time.
#5801
Welcome Center / Re: hey ho
August 03, 2011, 09:45:10 AM
Hi Bronko,

good to see you here--look around, and be sure to check out our mod-map review!



Buckler
#5802
Cull is just pointing out that empire never plays against clones.

Cull, if you can make a no-download required mod that where empire plays against clones, I will host it!

#5803
Welcome Center / Re: Hi
July 31, 2011, 03:48:03 PM
Welcome, let us know if we can help with anythng  :cheers:
#5804
Quote from: {BHF} ag on July 30, 2011, 08:18:54 PM
Very smart to compile statistics!

So statistically, Empire is the strongest faction in the game?

Well, at least for cloud city, it appears, based on this sample.  It might also be interesting to see how many times empire wins by capping out CPs, as opposed to winning by tickets.

#5805
Requests / Re: battlebelk's no glitch kamino mod?
July 29, 2011, 05:39:53 AM
Thanks Jedi KB.

It is also here in the BattleBelk Download section.