Unit's Unit assets. (With added units)

Started by Unit 33, March 11, 2012, 06:50:04 AM

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March 11, 2012, 06:50:04 AM Last Edit: March 25, 2012, 01:49:21 AM by Unit 33
Since I'm going to be releasing stuff more regularly thanks to getting a MSH viewer (finally) I shall make one topic in which I'll dump it all, and make one big asset pack when I'm done, and stick it in the Downloads section, for now I'll use dropbox.

All available at http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=504

Damascus Armour
[spoiler]
Credits go to Unit 33 and Capcom[/spoiler]

Rebel Black Ops
[spoiler]
Credits to Unit 33 and Icemember[/spoiler]

Rebel Officer
[spoiler]
Credits to Unit 33 and Pandemic[/spoiler]

Rebel Brigadier
[spoiler]
Credits to Unit33 and Pandemic[/spoiler]


March 19, 2012, 10:15:38 AM #2 Last Edit: April 02, 2012, 09:45:52 AM by Unit 33
Adding all Matrix assets... and a random one I made in 5 minutes.

Damascus/StormTrooper Hybrid
[spoiler]
Credits go to Unit33, Pandemic and Capcom[/spoiler]

Matrix Agent
[spoiler]
Credits go to Unit33, Pandemic and Warner Bros[/spoiler]

Neo
Credits go to Unit 33, Pandemic and Warner Bros[/spoiler]

Morpheus
[spoiler]
Credits go to Unit33, Pandemic and Warner Bros[/spoiler]

NY Police
[spoiler]
Credits go to Unit33 and Pandemic[/spoiler]

Tyrell 35th Troopers
[spoiler]




Credits: Unit33, Sattis, ggctuk, Darth Duck, AQT Deviss-Rex, and Icemember.[/spoiler]

Incoming Project!

Worn Troopers and Proto-Troopers!




Luke doesn't seem to work for me when I tried to place him in my skin, any idea why he may not have? I did the normal precedure for changing units in a skin builder and the ODF looks like this -

[GameObjectClass]

ClassLabel      = "soldier"
GeometryName    = "all_inf_luke.msh"

[Properties]
FootWaterSplashEffect   = "watersplash_sm"
WaterSplashEffect   = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

Label           = "Rebel Scout"
UnitType        = "Scout"
IconTexture     = "all_spy_icon"
MapTexture      = "troop_icon"
MapScale        = 1.4

GeometryName    = "Luke"

AnimationName   = "all_inf_snowtrooper"
FirstPerson = "all\allmarks;all_1st_marksperson"
FirstPersonFOV   = "70"
ThirdPersonFOV   = "65"
GeometryLowRes  = "all_inf_luke_low1"

Make sure I didn't rename of any of the files and also check that the RLE compression is turned off; sometimes it likes to turn itself on for some reason.

Quote from: {TcF}Dr.Penguin on April 18, 2012, 10:43:58 PM
Luke doesn't seem to work for me when I tried to place him in my skin, any idea why he may not have? I did the normal precedure for changing units in a skin builder and the ODF looks like this -

[GameObjectClass]

ClassLabel      = "soldier"
GeometryName    = "all_inf_luke.msh"

[Properties]
FootWaterSplashEffect   = "watersplash_sm"
WaterSplashEffect   = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

Label           = "Rebel Scout"
UnitType        = "Scout"
IconTexture     = "all_spy_icon"
MapTexture      = "troop_icon"
MapScale        = 1.4

GeometryName    = "Luke"

AnimationName   = "all_inf_snowtrooper"
FirstPerson = "all\allmarks;all_1st_marksperson"
FirstPersonFOV   = "70"
ThirdPersonFOV   = "65"
GeometryLowRes  = "all_inf_luke_low1"
GeometryName    = "all_inf_luke.msh"


GeometryName    = "Luke"


The second line is wrong it has to be the same thing as first line minus the .msh so change it to this
GeometryName    = "all_inf_Luke"

That AT-ST needs to come with an oil can.

Looks great!

Well I changed it to all_inf_Luke and it stopped crashing but now it's just a black siloute.. I redid every thing twice to. Am I the only having this happen?



Hmm... well my copy's working so I don't think it's the RLE playing up again.

*shrug*

are you sure the msh and tga are in the msh folder?