Skin Testers please!

Started by Unit 33, February 19, 2012, 06:51:59 AM

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Ok, so I've been busy recently making a few skins from scratch and editing a several Ice Member made.

All I need is for someone to screen shot the skin in MSH viewer or whatever so I can make the appropriate edits.
Hopefully I when I get my copy of Win7 soon-ish I will be able to boot-camp etc and will no longer need the assistance.

http://dl.dropbox.com/u/38022982/Skins/models%20and%20skins.zip

February 19, 2012, 07:35:39 AM #1 Last Edit: February 19, 2012, 08:32:53 AM by Buckler
sorry, i wasn't able to get it done last weekend.  Let me try now  ;)

ok, i tried some things with the imp sides.  I can't say I did everything correctly.

Check out my xfire shots.

more later--
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

February 19, 2012, 04:14:47 PM #2 Last Edit: February 19, 2012, 04:17:32 PM by Buckler
As I am new to skinning, perhaps another modder can help me sort a few things out.


I have these two files for "heavy":
ep3_deathgunner.msh
rep_inf_ep3deathgunner.tga


Did I do this right?  I replaced the GeometryName under class label with
the name of the msh file as
ep3_deathgunner.msh

and the other geometry name with
ep3_deathgunner

1) is the lack of a low-res version a problem?
2) is there anything I need to do with the TGA file?

My result is at the bottom of this post.


Below is a portion of my shock trooper ODF file:


----------------------------------------------------------------------------------------------------
GameObjectClass]
ClassLabel             = "soldier"
GeometryName          = "ep3_deathgunner.msh"

[Properties]
FootWaterSplashEffect    = "watersplash_sm"
WaterSplashEffect    = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

UnitType         = "assault"
IconTexture       = "imp_gunner_icon"
MapTexture          = "troop_icon"
MapScale          = 1.4

GeometryName       = "ep3_deathgunner"
GeometryLowRes         = "imp_inf_shocktrooper_low1"
AnimationName       = "all_inf_snowtrooper"
FirstPerson         = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV         = "70"
ThirdPersonFOV         = "65"

-----------------------------------------------------------------




Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

You did it right. Only the Geometry needs to be defined, the .msh file calls for the TGA when it gets munged.

Nice skins BTW Unit.

February 19, 2012, 04:54:27 PM #4 Last Edit: February 19, 2012, 05:42:13 PM by Buckler
Thanks SK!



OK unit33,

this one seems to crash everything:
42_tiepilot.msh

There seem to be some issues with some of the MSH's calling a proper TGA file.

Please see my xfire page for videos and screen shots.
http://www.xfire.com/profile/

Then there are some low-res model issues.







Here are some munge warnings:
Done
Munging 42_tiepilot.msh
SplitSkinnedSegments: Split segment with 18 bones (max 16) into 11, 8 (1 overlap
)
... Exporting hard skinned
SplitSkinnedSegments: Split segment with 21 bones (max 16) into 12, 10 (1 overla
p)
_ReduceShadowMesh: reduced edge count from 876 to 870
_ReduceShadowMesh: reduced edge count from 456 to 452
_CreateShadowMesh(lod:0): created hires shadow (226 verts 1322 edges)
42_tiepilot has no collision Geometry!
Munging ep3_deathgunner.msh
SplitSkinnedSegments: Split segment with 19 bones (max 16) into 11, 9 (1 overlap
)
... Exporting hard skinned
SplitSkinnedSegments: Split segment with 21 bones (max 16) into 12, 10 (1 overla
p)
_ReduceShadowMesh: reduced edge count from 876 to 870
_ReduceShadowMesh: reduced edge count from 456 to 452
_CreateShadowMesh(lod:0): created hires shadow (226 verts 1322 edges)
ep3_deathgunner has no collision Geometry!
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

February 19, 2012, 11:48:32 PM #5 Last Edit: February 20, 2012, 11:44:48 AM by Unit 33
It's interesting which ones worked and which ones didn't. I'll take a proper look into it when I get home tonight.


EDIT
Ok, how do we solve the low res issue? Do I create a low res version of the new skin and send that to you or what, or is it a coding thing?
Other than that I can replace the skins that didn't work at all with ones that definitely work.

EDIT 2.0
KAPOW
Here be the revised skins.
http://dl.dropbox.com/u/38022982/Skins/models%20and%20skins.zip

February 28, 2012, 12:27:12 PM #6 Last Edit: February 29, 2012, 12:34:17 PM by Unit 33
So, I'm back after an excursion out to Paris and I've redone even more skins.
These ones should work however I still have no idea how to tackle the low-res skin switching issues?

Anybody know?

http://dl.dropbox.com/u/38022982/Skins/models%20and%20skins.zip

Added helmet-less Stormtrooper
http://dl.dropbox.com/u/38022982/Skins/models%20and%20skins.zip

Added Colours to the said Trooper
http://dl.dropbox.com/u/38022982/Skins/models%20and%20skins.zip


BOOM

I have made Black Hole Troopers from every Imp class.

[spoiler]

[/spoiler]
http://dl.dropbox.com/u/38022982/Skins/BlackHole.zip

These skins look pretty sweet. I'd like to know when they're finished  :D
That can't be right... 4 megatons is supposed to leave a much bigger crater...

March 02, 2012, 01:52:46 PM #8 Last Edit: March 02, 2012, 02:36:01 PM by Buckler
Hey unit, video coming soon...

blackhole trooper:
http://www.xfire.com/video/54ff76/
blackhole with han solo:
http://www.xfire.com/video/54ffbd/

Unit, I think maybe the names of the TGAs are correct for those two models (msh) files.  Maybe looking inside them with a hex editor will tell us what it should be.

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

March 02, 2012, 02:31:14 PM #9 Last Edit: March 02, 2012, 02:37:58 PM by Unit 33
Whut? That Officer was working previously, there's no reason for it not to work now?
The low res issues continue.... Hrrrm :panic:


EDIT: Yeah I'll take a look... I've got a hex editor somewhere.

let me try taking out the word "copy" in this file name:

all_inf_stormtrooperhansolo copy.tga
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

March 02, 2012, 02:43:23 PM #11 Last Edit: March 02, 2012, 02:44:55 PM by Unit 33
Yeah I thought about that, but the Death Star Trooper's msh and tga names also do not match and yet that skin seems to work fine and dandy.

Maybe it just doesn't like spaces... or something.

looked at MSH by hex,

I found this:

all_inf_stormtrooperhansolo.tga

doh, that is the name of it!
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Right?

The resolution issues are annoying but it's an area beyond my depth.

Yes, I don't know enough about this stuff.  Seems like voodoo.

Maybe Ande's xsi tools can be used to make low res stuff, I don't know.

Help us Tirpider,  you are our only hope!

Help us Tirpider,  you are our only hope!

Help us Tirpider,  you are our only hope!
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet