the latter pic reminds me of when the model rejects the tga for being formatted incorrectly; so just an obvious question, when saving the .tga are you ensuring that the checkbox for compression is off?
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#91
3D-Modeling, Animation and Texturing / Re: Obj and bmp to tga and .msh
May 26, 2020, 11:09:18 AM #92
Requests / Re: BF2 Rebel Engineer With Backpack Removed Please
May 26, 2020, 01:04:51 AM
You might be able to accomplish this by hex editing the .msh to enable transparency, and then simply modifying the alphas for the backpack texture to make it invisible.
This would however eliminate the opportunity to use 'shiny' effects on the model for boots/gloves etc.
This would however eliminate the opportunity to use 'shiny' effects on the model for boots/gloves etc.
#93
Released Assets / Re: SWBF1 Rebel Marksman Sans Helmet by Tirpider
May 24, 2020, 03:20:55 PMQuote from: 411Remnant on May 24, 2020, 08:43:26 AMIt was fun remembering the joys of a 512x512 .tga
The masterful artist has returned to his craft! Thank you for this!
Tirpider is the bomb also with his kitbashes!
Also after all these years SWBFViewer suddenly runs fine on the wine wrapper on my Mac.
In the old days of modding, I'd have the Mac and a PC running along side each other and have to pop every skin over via memory stick just to check if said skin worked!
#94
Welcome Center / Re: SWBF Player Awards
May 24, 2020, 07:38:23 AMQuote from: Kroete on May 24, 2020, 06:59:32 AMDone!
I play 2004 bf, 2005 bf2 and 2015 bf
#95
Welcome Center / Re: Hi, never been here before. . . lol
May 23, 2020, 01:41:22 AM
Good to see you chum
I expect many of us old timers have done a lot of ageing since the golden era of MP, so I wouldn't worry too much about it!
I expect many of us old timers have done a lot of ageing since the golden era of MP, so I wouldn't worry too much about it!
#96
Released Assets / SWBF1 Rebel Marksman Sans Helmet by Tirpider
May 22, 2020, 06:42:30 AMQuoteThese models were originally kitbashed by tirpider in 2012.
It took me (Unit 33) eight years to get around to producing some satisfactory skins due to forgetfulness.
SWBF1 has a significant lack of female models that may be utilised for different factions or units. My original request to tirpider was essentially an attempt to address this issue.
This model and skin pack includes four variations of a Rebel Marksman without a helmet.
The kitbash is a combination of the SWBF1 and SWBF2 snipers with Luke's SWBF2 hair sat on top. Two skins are included, being a pilot and an improved marksman.
Download:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1551
#97
Requests / Re: Unit33 Assets from 2012
May 14, 2020, 03:15:07 AMQuote from: 411Remnant on May 08, 2020, 12:00:17 PMthis link for the second asset pack seems to work?
I was trying to download some of unit33 assets, including his musketeer, matrix skins, and I believe his 2nd asset pack that had skin pertaining to The predator and other misc reskins however a error 404 not found is what occompinies those file links now. anyone got a spare link to those please?
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=966
#98
Star Wars Battlefront: EA Reboots 1 and 2 / Re: The Final Update - Scarif and The Age Of Rebellion Supremacy and Instant Action
April 29, 2020, 02:08:46 AM
It had a good run, I suspect development on the next Battlefield + covid has brought us to a more abrupt ending than some hoped, but i believe the devs really won back the player base with the excellent support post-launch.
#99
SWBF2 Modding / Re: Custom Models help
April 28, 2020, 02:27:31 AMQuote from: KadeEclipse on April 27, 2020, 12:38:33 PMT-posed in the game? Have you got a screenshot?
i managed to fix the textures buts its t posed. idk how to give it animations...
#100
SWBF2 Modding / Re: Custom Models help
April 26, 2020, 07:42:12 AM
If I recall correctly, the viewer is prone to displaying some textures incorrectly, you may need to a quick test in-game to check.
#101
SWBF1 Modding / Re: how to make a low resolution model ?
January 23, 2020, 02:35:07 PM
wsa30h, again I wish to remind you of our fantastic search function, a quick look showed me the following thread:
https://www.swbfgamers.com/index.php?topic=9668.msg100355#msg100355
I would suspect there have been other discussions too.
Surely it would be less time consuming for you to complete a quick search than create new threads?
https://www.swbfgamers.com/index.php?topic=9668.msg100355#msg100355
I would suspect there have been other discussions too.
Surely it would be less time consuming for you to complete a quick search than create new threads?
#102
SWBF1 Modding / Re: is there a droid with a jetpack asset ?
January 23, 2020, 09:52:23 AM
wsa30h, please make use of the forum search function to ascertain whether an asset exists or not.
#103
General / Re: The Rise of Skywalker Thoughts and Opinions
December 21, 2019, 12:01:02 PM
it was fine, nothing particularly bothered me
#104
Star Wars Battlefront (2004 Original) / Re: Why didn't ghost Anakin tell Kylo to stop?
November 28, 2019, 11:39:48 AMQuote from: swgaming1015 on November 28, 2019, 07:47:03 AM
Because nothing in the sequels actually makes any sense.
Why didn't ghost Obi Wan distract Vader at every given opportunity? ... 'More powerful than you can possibly imagine', apparently means all Obi Wans ghost can do is deliver exposition to Luke.
#105
Requests / Re: FC-1 Flechette Launcher?
November 18, 2019, 08:08:08 AMOho!
I have a copy of the Flechette packaged amongst Swamp Trooper assets... I have lost the readme, so I am not sure about the author.
The swamp trooper skin seems to have been edited by myself SEVEN years ago, so forgive me if I am hazy on the details.
Let me know if the asset works (attached below), and indeed if it looks like the Repsharpshooter one.
I have a few old weapon assets lying around, so let me know if you need anything else.