how to get stock alliance hovernaut to not kill me when i exit ?

Started by wsa30h, July 25, 2019, 01:41:20 PM

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ok so i unmunged the stock all.lvl and got the odf of the hover naut from it but  which line of code tells it to where to spawn me ? odf will be attached below.
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

It'll be these lines (these are taken from the MTT ODF so you might want to adjust them to work with the Hovernaut)

SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"


IIRC psych0fred released an SWBF1-ready hovernaut, which can be found here.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

thanks gift heck how do i get physofreds hover naut into third person it doesent allow me to change by default .
it crashes ingame but not in sptest why is that ?
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh