BattleBelk's Mysteries
The BattleBelk Mysteries are what modders collectively refer to as certain aspects of game customization BattleBelk achieved in SWBF1 through the use of mods and/or hacks, but did not explain how he achieved them. The modders here at SWBFGamers have worked diligently to reconstruct as many of these mods as possible; and where possible to expand them even further.
As of January 2013 all belk mysteries are either partially or completely solved. When they are all 100% explained I'll add a tutorial for each one in this thread.
BattleBelk's Videos
http://www.xfire.com/profile/battlebelk/videos/swbf/ (http://www.xfire.com/profile/battlebelk/videos/swbf/)
Blue = Completely Solved (with tutorials posted on SWBFGamers)Green = Partially SolvedRed = Unsolved1. Chameleon Color ChangerNeon Cloud City SunColor Hack http://www.swbfgamers.com/index.php?topic=4720
2. Disabled Recon DroidsTutorial: How To Disable Recons http://www.swbfgamers.com/index.php?topic=4052.0
Hex Editing To Remove Recons http://www.swbfgamers.com/index.php?topic=3725.msg39108#msg39108
3. Extracting Textures From Munged .Font FilesBattleBelk claiming this to be possible http://www.gametoast.com/viewtopic.php?f=1&t=17595
Quote from: BattleBelk"I have extracted textures from font chunks but didnt inlude in this tool"
- Update http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=899
4. No Interface/HUD, Invisible Chat/ReinforcementsHow To Make Fonts Invisible http://www.swbfgamers.com/index.php?topic=3899.0
Questions For BattleBelk http://www.swbfgamers.com/index.php?topic=3884.0
5. Sixth Unit Spawn/Spawn Button6 Or 7 Units Discussion http://www.swbfgamers.com/index.php?topic=4550.0
6th Unit Discussion http://www.swbfgamers.com/index.php?topic=3865.0
6. Vehicle/Unit DispenserHow To Make A Vehicle Dispenser http://www.swbfgamers.com/index.php?topic=4338.0
Vehicle Dispenser Info http://www.swbfgamers.com/index.php?topic=4021.0
7. Wireframe TexturesTutorial For Hex Editing Transparency http://www.swbfgamers.com/index.php?topic=4263.msg42693#msg42693
Wireframe Discussion http://www.swbfgamers.com/index.php?topic=4355.0