Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SleepKiller

#1816
Public Square / Re: Chat
October 16, 2011, 09:06:54 PM
I know this is a old topic but what about this would it work? http://custom.simplemachines.org/mods/index.php?mod=1319
#1817
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 08:53:14 PM
My intentional mislabels? You really have the iQ of stupid don't you? The name of it is SWBF1 Shell TGA Builder not shell.lvl builder. And also this was my first builder I made hence why it needs to be in BFBuilder to work.  Now lets knock some sense into you :bonk: .

EDIT: 100th reply to this topic.
#1818
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 08:33:51 PM
Quote from: Phobos Developer on October 16, 2011, 08:22:55 PM
I find it highly offensive you would intentionally mislabel your builder. If you call it a shell builder then its a fake. It is an addon.lvl builder. You do not have 1 single source file needed to munge the shell.lvl. All you did was mod your own and tell people they have to include it with any addon.lvl enhancements they make. A real shell.lvl builder would build the actual shell.lvl using source files, which have not been completely released.
Heres another cool word vexed for instance I am extremely vexed at you and if it were up to me I would see you banned for slandering other peoples work like that. And I never missed labeled my builder it is called Shell TGA Builder meaning it lets you edit Shell.lvls TGAs. And the TGAS in it are ones I worked hard to extract from shell.lvl. And you've just made out that the common.lvl builder that BattleBelk released and the core.lvl builder BattleBelk also released, are not even real builders. My builder is a builder and you clearly have not explored its files properly if you had you would find every single shell tga that Pandemic made not me Pandemic. Also please remebr the concept of HAND.

Oh btw you do not have to redistrubute the shell.lvl after further testing it become not needed.
#1819
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 08:04:42 PM
Yup I am, first download it. http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=360

Then go into addon and the textures folder inside their and find  my_screen.tga then change it to how you want.

Munge it all up.

Then.

Copy my Shell.lvl and replace your one with mine. YOU MUST REDISTRUBUTE
IT WITH YOUR MOD!

Make your changes to the TGAS and munge. Then copy addon.lvl from
_LVL_PC and put it in your games _LVL_PC .

Then copy the folder aaa and put it in your addon folder.

Your mod should now have a splash screen.  :cheer:
#1820
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 07:49:15 PM
 :wave:
Quote from: jdee-barc on October 16, 2011, 07:47:12 PM
oh thats what it does?  :slap: i though t it was just a way to make a custom shell color like the red shell thing.
It also lets you add a splash screen to the start up screens at the start of SWBF  ;)
#1821
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 07:32:06 PM

Quote from: Phobos Developer on October 16, 2011, 06:55:39 PM
That has nothing to do with your fake shell builder does it?
That is not fake it is designed to let you redo the interface more effectivly when combined with BattleBelk's Interface Tool. And I find it highly offensive that you think of it as fake.

Quote from: Buckler on October 16, 2011, 06:59:30 PM
well, it seems to work for me, so i'm not sure why he said that--could you tell us what you are trying to do ?
I was trying to put all the AI on teams 3 and 4 so they would damage the players.
#1822
Well that may be slightly less legal but your right they both come from Pandemic..   :shrug:
#1823
Yeah, then it seems legel.
#1824
I think as long as you own the console itself you can legaly use an elumator to run it on a PC.
#1825
Okay I decided to poke around some of my files and I looked at the one pschy0fred gave me and look at this.

// Bonus Movies
//..\..\_SOURCE_PC\shell\movies\batbonus.bik
//..\..\_SOURCE_PC\shell\movies\besbonus.bik
//..\..\_SOURCE_PC\shell\movies\endbonus.bik
//..\..\_SOURCE_PC\shell\movies\geobonus.bik
//..\..\_SOURCE_PC\shell\movies\hotbonus.bik
//..\..\_SOURCE_PC\shell\movies\kambonus.bik
//..\..\_SOURCE_PC\shell\movies\nabbonus.bik
//..\..\_SOURCE_PC\shell\movies\tatbonus.bik
//..\..\_SOURCE_PC\shell\movies\wepbonus.bik
//..\..\_SOURCE_PC\shell\movies\yavbonus.bik

Their was going to be unlockable bonus movies at first. I wonder why they got cut :/
#1826
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 04:56:58 PM
No, trust me ask him that kind of stuff flat out you won't get a reply. Just ask me or Bamdur or anyone really.
#1827
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 04:49:09 PM
The required file to rebuild shell.mvs.
#1828
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 16, 2011, 04:06:59 PM
Yeah it would appear so my testing was not that fruitful.
#1829
Released Maps and Mods / Re: 2 locals on Cloud City
October 16, 2011, 04:05:55 PM
Yeah that probably is it.
#1830
Released Maps and Mods / Re: 2 locals on Cloud City
October 16, 2011, 01:18:49 PM
I wonder why panedmic set up the sound LVLs the way they did seems like they could have saved space putting them all together and setting them up like the sides.(Only loading what you need.)