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Messages - Snake

#2236
Actually, AaTc (The clan im in) is extremely organized, They are also very good. I don't like it when they are included in other non-organized clans. They are also several gaming leagues for swbf1. Like IHQ and SWC. They have mostly failed because not many clans care for things like this. If you get clans to join I'm sure it would be big.

P.S. I know for one that AaTc won't join anything that compromises their rules. So I suggest you use pretty strict rules.
#2237
SWBF1 Modding / Re: Easter Mod (W.I.P.) *New Pics*
April 01, 2010, 12:19:36 PM
Thanks for the comments guys, I did get the effects from swbf2. And kelle, I'm sure I can make you a pet bunny...(with a cage) xD. I am also adding a map. I have easter eggs i will hide to see who can find them all. But they wont be done before easter most likely. The mod will though...I think
#2238
Awesome I could really use the help, I have no idea how to hex edit. Unfortunately I think there wont be any bunny music in game :(
#2239
SWBF1 Modding / Re: Easter Mod (W.I.P.) *New Pics*
March 31, 2010, 03:01:12 PM
Yep, there's pow, blammo, bam, zap and one or two others i think :D
#2240
Thanks bunches mav!  :friend: :cheer:
#2241
Hey guys as most of you know I'm working on the Easter Mod. I have to try to get it done before easter but I need some help with stuff soon.

#1. How do I get music(The music in the WIP thread) in-game? I know the lines and stuff (I think) but what formet and how do I get it to that format?
#2. I tried making more than one .msh files for the bunny so I could change the skins (I did the same with all the .tga files). The original is bunny.msh I did bunn9.msh (Blue Bunny) bunn3.msh (Green Bunny) etc. It crashed in-game and wont show up in msh viewer. Any ideas why? And if so can anyone tell me how to make different skins of the same model? I thought of maybe using an OverideTexture line like in the Arc Trooper, would that work?

That's all for now! Pleas let me know SOON!
#2242
SWBF1 Modding / Re: Easter Mod (W.I.P.)
March 30, 2010, 01:31:42 PM
Thanks guys, I have been trying to get the music in-game but I'm no expert. I will have to take some tuts so it may not be done before easter. I will release it when i get done :D. There were going to be different colored bunnies but it crashes the game...So I will have to come up with some stuff. Awesome weapons withe Awesome effects are coming though! Post some ideas!
#2243
SWBF1 Modding / Re: Speed Blur (?)
March 30, 2010, 01:28:41 PM
Yeah it was released without a super fast guy...lol If it was answered I might have tomake a 3.0....  :P
#2244
SWBF1 Modding / Re: Easter Mod (W.I.P.)
March 29, 2010, 01:53:39 PM
No i think manderek made it. I just converted it from SWBF2. I would have made other units that are eggs. They wont work though :( and yes I will do the grenades, and theyll have awesome effects lol
#2245
SWBF1 Modding / Easter Mod (W.I.P.) *New Pics*
March 28, 2010, 07:06:28 PM
Hey guys im working on an easter project, It is going to be pretty cool, I hope i can get it done by easter, Here's some pics:

*NOTE* open this music in another tab before looking at pics!!!!!!! :D My ultimate theme music












I ADDED MORE PICS! Just for you! :D
#2246
Beast! Did you put this together or just releasing it? Either way nice job!  :tu:
#2247
SWBF1 Modding / Re: New Clone Campaign (WIP)
March 28, 2010, 03:21:37 PM
Looks awesome!

Maybe for kamino you could do like that one swbf2 mission where ep2 clones fight ep3 clones. But the other sounds cool too :D
#2248
Ooooh, thanks JK, my eyes aren't as discerning as yours.  :happy:
#2249
Um, they're the same thing, is that an error or am I really supposed to do that?
#2250
Yeah basically, like the rogue clones map or something, I want to put my mod in my map. How do I do it?