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Messages - Snake

#2206
Well, I would love to pwn you all in a match but... I will be on spring break then. And I'd rather not go albino staying inside all the time  :shrug: plus when/if I'm on I will probably be modding. (Addicted) I wanna duel the winner if I get a chance  :XD: Oh and I wanna duel JK. Just for the fun of it. lol
#2207
Hey I forgot how to put birds in a map. I have copied them and put them in my req before but how do you get them actually in the map?
#2208
I think you should add some pics. Even though I downloaded anyway and it was awesome, it would be better w/ pics.
#2209
Um....I didn't post that... :o????
#2210
Released Maps and Mods / ApeX Gaming Mod 2.0 assets
April 04, 2010, 08:31:39 AM
ApeX Gaming Mod 2.0 assets

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=274

These are the assets used in the ApeX Gaming Mod 2.0
#2211
Welcome Center / Re: Greetings
April 03, 2010, 06:09:40 PM
Welcome to MPCGamers!  :wave: I think Hardcore has that in his "How to....Everything" tutorial.
#2212
Requests / Re: Can someone make a map for me?
April 03, 2010, 04:01:36 PM
I will.  :)
You want a really long hallway like in bespin?
#2213
About the melee: I'm not sure... I have seen that alot but I have never heard of a way to solve it. Flame thrower: You have give the effects a flame. You add Gravity to it so it wont float as bad. And maybe try changing the LifeSpan and/or FadeOutTime to 0. I do not know how to model so unfortunately I cannot help. There are neverending complications with modeling. It could be about anything.
#2214
SWBF1 Modding / Re: [HELP] Vehicles in maps?
April 03, 2010, 03:10:51 PM
Thanks gogo, I will try again.
#2215
SWBF1 Modding / [HELP] Vehicles in maps?
April 03, 2010, 01:56:08 PM
Well, I need help putting vehicles in maps. I don't understand what to do. This is what I have done in recent tries:
(I am using a republic gunship and republic side)
1. I go into bfbuilder and add dc: to the SIDE; rep.lvl or whatever it is
2. I add AddMemoryPool EntityHover 5 (Not exactly like that just giving u a general description)
3. Go in ze and add com_item_vehicle_spawn ( I think its item)
4. Put it to CP2Label (The clones cp)
5. Make the spawntime 0.0
6. put in RepATK and RepDEF rep_fly_gunship

Then I munge and play and the gunship never shows up. Anyone know why?
#2216
SWBF1 Modding / Re: Zero Editor Crash
April 03, 2010, 09:45:54 AM
Maybe because when you get close enough to the edge of the terrain you die, and so if it's so small if you spawned you would be within that death area, that might cause a crash. Ofcourse this is probly for your space map right? so the only thing I can think of is make a tga file in your world folder and make it a black background with white and yellow and blue dots and make the terrain very large.
#2217
My bad, somehow that messed up. Fixed.
#2218
Released Maps and Mods / Easter Mod 1.0 RELEASED!
April 02, 2010, 09:29:06 PM
Well guys, this would have been one of the funnest maps in SWBF1. ofcourse my being doomed to bad luck made the 3 different maps I made crash for some reason I could not fix. So I'll just release the sides. I might make another one since this one didn't turn out like I'd hoped. For those of you who want to know why I put a colorful commando in the mod, he's an Easter Commando. He is supposed to annihilate all cheaters and peekers. Which would have been fun on my map which failed. So here it is:

Name: Easter Mod 1.0
Type: Character and weapon mod
This contains: all.lvl file
Compatible with:  SWBF1
Download Size: 26.29 mb
How long this took me: 2 weeks (Including some failures)
Program used: BFBuilderPro
Contact: Xfire is aatcsnake
Pics: Are at http://www.swbfgamers.com/index.php?topic=1989.0
Description: A bunch of bunny's with weird weapons and cool effects. With a clone commando who kills cheaters.
Credits: Manderek, Me, Pandemic
Download Link(s): http://www.mediafire.com/?z2ym1ymjmuz
local link: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=592


OlderVersionsLink: None
#2219
SWBF1 Modding / Re: Texture Problem
April 02, 2010, 07:55:09 PM
get paintshop pro  :P
I have not used gimp so I wouldnt know what to do. Pantshop Pro works really good for skinning though.
#2220
SWBF1 Modding / Re: Modding Retirement
April 02, 2010, 02:47:22 PM
 :o darn BD. I hope you have fun on whatever other games you play/mod. SWBF1 Modding will miss you!  :XD: