SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on January 17, 2010, 08:34:07 PM

Title: Custom Objects .ODF/.MSH
Post by: Snake on January 17, 2010, 08:34:07 PM
I know theres a program for making them, i couldnt find the download, maybe i just missed it but does 3DSMax make images compatible for swbf1? and how do you add custom signs with like paint shop pro

Title: Re: Custom Objects .ODF/.MSH
Post by: Hardcore on January 18, 2010, 07:04:23 PM
First off, MSH's are models the .TGA image that go over the model (skin) can be edited by almost any photoediting software, from gimp, to photoshop and many many others.

Secondly ODF files are made with text editors, notepad would work. The easy way to do this is purely take a ODF thats already ingame, similar to what you want, say your editing a rifle to shoot faster with more ammo and more power, you would take the all_weap_inf_rifle.odf and simply edit it, rename it and use it.
Title: Re: Custom Objects .ODF/.MSH
Post by: Jedikiller on January 18, 2010, 07:55:34 PM
Quote from: Snake on January 02, 1974, 09:15:24 AMNo one ever answers my posts...This stinks, I think -SWC- is better. :confused:

what is SWC

Modelling is hard. I would just make them in a program of your choice, then have someone experienced take the models and convert them to a format usable by SWBF. TGA files are skins. Those are the ones you need to open. Edit them, and then save them. If you do Save As, make sure it is a TGA, named the same, and that you uncheck RLE compression.

ODF files can be edited with Notepad or any basic text editing software. Don't use Word though. If you want to get really advanced, use Notepad++ (google it). But I don't recommend that because it's mainly for coding and HTML and the like.

Does that answer your question or do you have any others?
Title: Re: Custom Objects .ODF/.MSH
Post by: Snake on January 19, 2010, 01:06:38 PM
I know how to edit skins and odf's I am an awesome modder, or was before i started making maps. I guess i'll try making on using an already made odf and make my own tga. don't you need to have a skeleton editing program or is that just for modding characters?
I just tried to make an object, I tried making a sign using the odf of a tusken barrier:

[GameObjectClass]      

ClassLabel      =   "prop"
GeometryName   =   "tat_prop_sign.msh"


[Properties]      

GeometryName   =   "tat1_prop_tuskbarrier"

That's the odf and I made the .msh it says above "tat_prop_sign.msh" in paintshop pro 7 but it didnt show up on the map.
Title: Re: Custom Objects .ODF/.MSH
Post by: Jedikiller on January 19, 2010, 03:47:33 PM
You cannot make .MSH files in paint shop pro. You can only make .tga files in paint shop pro.
Title: Re: Custom Objects .ODF/.MSH
Post by: Snake on January 19, 2010, 06:29:41 PM
lol ya, i did save as and changed it to .msh i shouldnt have done that I'm going to try it again with tga. Do i change the geometry name to tat_prop_sign.tga?
Title: Re: Custom Objects .ODF/.MSH
Post by: Jedikiller on January 19, 2010, 08:22:23 PM
no. Geometry is for MSH files. TGA files determine what the skin of a model looks like. Models are the physical things. They cannot be changed without a modelling program. You can reskin them, however, which is done through the TGA files.
Title: Re: Custom Objects .ODF/.MSH
Post by: Xfire Keenmike aka cull on January 19, 2010, 11:52:33 PM
There are several arts in modding swbf1 game play. One is altering or remaking tga files which are the skins of the characers or objets used in game. The characters or objets of the game are mesh files and one can replace them with different characters. There are many other changes that have to be done to get different characters instead of the regular ones in the game. The new yoda (http://www.mpcgamers.com/smf/index.php?topic=1629.0) for example comes with every thing you need. For a totaly new character that no one has ever seen before one would need a special program other than what comes with the bf tools.
Could some one verify the above is true. One question for snake, what would you like to do?
Title: Re: Custom Objects .ODF/.MSH
Post by: Snake on January 20, 2010, 08:51:11 AM
Well I'm using the odf of a Tusken barrier, the poles with a cloth over them (on Dune Sea) and I'm trying to make a new .tga file for it so that i can skin it to have words on it and still be able to use the other Tusken barrier in the map. I guess it's just hard to explain but I've never really had to ask for help because I've always been modding (which i have figured out alot of stuff on my own).

So,
What I want to do: Make a sign using a separate, copied, .odf of a tusken barrier.
What the problem is: It won't show up on the map. Probably a problem with the skin.
:(
Title: Re: Custom Objects .ODF/.MSH
Post by: Xfire Keenmike aka cull on January 20, 2010, 10:06:18 AM
This involves hex edit of mesh files and renaming of files associated with the prop you are working. Do you know how to hex edit a mesh file and look for the letters tga to change the file name? Search for the letters tga and you will see the tga file name to the left. You will have to pick a new file name but keep the same spacing. This file name will be the same as your new sign you want to cover the prop with. See how yoda has alot of files associated with it. You will have to find all the files associated with the prop so that you can figure out which ones need to be changed and which ones can be shared. Sound good so far?
Title: Re: Custom Objects .ODF/.MSH
Post by: Snake on January 20, 2010, 12:08:54 PM
Hmm... So do I need a program to edit Mesh files? And I kind of understand what you are saying. I'll try it thanks.
Title: Re: Custom Objects .ODF/.MSH
Post by: Xfire Keenmike aka cull on January 20, 2010, 06:11:54 PM
I use PSPad to change the tga file name associated with the mesh so that the mesh will call for the tga file name I change it to.
Title: Re: Custom Objects .ODF/.MSH
Post by: Snake on January 21, 2010, 10:26:39 AM
ummmmmmm..... :blink: I don't know how to do that lol. Xfire me if you can. Or Fett if he's on.
Title: Re: Custom Objects .ODF/.MSH
Post by: Xfire Keenmike aka cull on January 21, 2010, 04:42:08 PM
Let me know if this helps. (http://i725.photobucket.com/albums/ww253/keenmike/onemodelseveraltextures.jpg)
Title: Re: Custom Objects .ODF/.MSH
Post by: Snake on January 21, 2010, 05:11:41 PM
Quote from: Mike, a cull nightfriend on January 21, 2010, 04:42:08 PM
Let me know if this helps. (http://i725.photobucket.com/albums/ww253/keenmike/onemodelseveraltextures.jpg)

I can't read it. it's too small :(
Title: Re: Custom Objects .ODF/.MSH
Post by: Xfire Keenmike aka cull on January 21, 2010, 07:08:46 PM
I had to leave to work quickly and didn't get a chance to fix the reselotion. Here it is the first part. I will continure to edit untill I post the whole thing.
http://i725.photobucket.com/albums/ww253/keenmike/1st.jpg
Title: Re: Custom Objects .ODF/.MSH
Post by: Jedikiller on January 21, 2010, 07:22:03 PM
If you go to Reply, press Additional Options, then open the file using the Browse button under attach and let it upload. It should be able to handle the picture or anything up to 2 MB in size.
Title: Re: Custom Objects .ODF/.MSH
Post by: Xfire Keenmike aka cull on January 21, 2010, 07:35:10 PM
Checking the attachment function.
Title: Re: Custom Objects .ODF/.MSH
Post by: Maveritchell on January 22, 2010, 03:15:51 AM
Why did you just copy a tutorial from Gametoast into an image instead of posting a link to the tutorial? Please give credit where credit is due:
http://www.gametoast.com/forums/viewtopic.php?f=27&t=6040&start=0 (http://www.gametoast.com/forums/viewtopic.php?f=27&t=6040&start=0)
Title: Re: Custom Objects .ODF/.MSH
Post by: Xfire Keenmike aka cull on January 22, 2010, 05:01:59 AM
This is very simple. I am glad you found the link. If you read thru the tutorial you will see where I give the gametoast link in the image. I looked for it and even typed the link I put. When I did that I didn't find any topic. I now see that the link I placed in the tutorial some how I forgot &start=0.  Also, I used this tutorial to help me and anyone understand a little more better. (http://www.mpcgamers.com/smf/index.php?topic=1641.msg18711#msg18711)
Title: Re: Custom Objects .ODF/.MSH
Post by: Snake on January 22, 2010, 06:21:59 AM
Cool, I'll look into the tutorials, and the image is readable  :cheer:
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