SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on January 15, 2010, 01:07:42 PM

Title: AaTc Underground Map
Post by: Snake on January 15, 2010, 01:07:42 PM
Hey guys, my map is awesome. But it keeps crashing i removed all the animated stuff i could find, could it be the geonosis control room table? That's really the only other thing.
Title: Re: AaTc Underground Map
Post by: Xfire Keenmike aka cull on January 15, 2010, 07:09:23 PM
Could you upload the .lvl file for the map? I can rename it to bes.lvl and try it.
Title: Re: AaTc Underground Map
Post by: Snake on January 15, 2010, 09:51:26 PM
It's not done yet, but i got it to work. I'll let you know when it's finished. Here's Some pics.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi414.photobucket.com%2Falbums%2Fpp226%2Faatcfett%2F4.jpg&hash=7c4f53bd93cb28c7fe30ef90932ef1a61edb5f2b)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi414.photobucket.com%2Falbums%2Fpp226%2Faatcfett%2F5.jpg&hash=3c2ff9a0ad26aaff457c2f7ce541be3ea2702c01)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi414.photobucket.com%2Falbums%2Fpp226%2Faatcfett%2F3.jpg&hash=360228ab929c4d3459b4c8fa9de4fdfd9b120be9)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi414.photobucket.com%2Falbums%2Fpp226%2Faatcfett%2F2.jpg&hash=a6c152a8f991d3c0238ab3906b224345128d454b)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi414.photobucket.com%2Falbums%2Fpp226%2Faatcfett%2F1-1.jpg&hash=2339c0cefe91b40a4987bea38e7cdd7313fd57f9)

More @ http://www.xfire.com/profile/cljcommando/screenshots/?ss_file=a88f35e732e7f34f61b62bba80e20c1695085ee8.jpg
Title: Re: AaTc Underground Map
Post by: Jedikiller on January 21, 2010, 07:24:52 PM
Looks decent. The ground is a bit bright, and you should probably change the sky to something a bit more interesting than the default. You may also want to fill out more objects, since it looks a bit sparse from what I can see here. Maybe add some variances in the terrain so it isn't just flat and boring in the actual playing field.
Title: Re: AaTc Underground Map
Post by: aeria. on January 21, 2010, 07:29:34 PM
Jedikiller has posted some great advice! I completely agree with him. Also if the map is a bit big for walking, I would suggest adding some speeders or anything that'll provide transportation.
Title: Re: AaTc Underground Map
Post by: Xfire Keenmike aka cull on January 21, 2010, 08:01:27 PM
I like underground maps. It would be cool if a tank could travel under ground and then pop out some where else on the map. I don't care if there are places where a tank might fall to death. It's easy to avoid those types of glitches.
Title: Re: AaTc Underground Map
Post by: DunkleSonne AKA: DarkSun on January 22, 2010, 12:18:04 AM
This look like a nice map will download and review! :tu: Love your Super Jet mod by the way!
Title: Re: AaTc Underground Map
Post by: Snake on January 22, 2010, 02:38:52 PM
Hahahaha, That is only about 100 yards of the map, It has mountains all the way around and a big hill with turrets on it, and Death Valley (With two mountains on each side). I'm still adding things in it, and I will try to edit the sky, not real good at that.
Title: Re: AaTc Underground Map
Post by: Xfire Keenmike aka cull on January 22, 2010, 04:37:55 PM
I like big maps full of cool stuff.
Title: Re: AaTc Underground Map
Post by: Jon415 on January 22, 2010, 04:41:13 PM
Yea it definately needs some transpeotation
Title: Re: AaTc Underground Map
Post by: Snake on January 22, 2010, 06:35:49 PM
I'm trying to get vehicles to work but it's hard for me to figure out :(
Title: Re: AaTc Underground Map
Post by: quik on February 19, 2010, 12:54:57 PM
Quote from: Aeria Gloris on January 21, 2010, 07:29:34 PM
Jedikiller has posted some great advice! I completely agree with him. Also if the map is a bit big for walking, I would suggest adding some speeders or anything that'll provide transportation.

Lol yea. Make sure to reinforce some objects so we can't glitch in them =P
Title: Re: AaTc Underground Map
Post by: Darth Verik on February 23, 2010, 05:19:26 AM
i hope it wont be to laggy online. Looks cool btw
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