Recent posts

#1
General / Re: Download
Last post by Led - Today at 04:32:41 AM
look at the top for the word "download" , see attachment to this post.
There are a few broken links here and there, but most will work just fine. 
Also, note that we use http for the download server, so use Firefox and not Chrome.

#2
General / Download
Last post by hryksi - Today at 04:23:04 AM
I´ve been trying to download maps but there´s not link in any map i think
#3
SWBF1 Modding / Re: Adding new heroes to stock...
Last post by Red04SWBF - May 15, 2024, 03:26:48 PM
After a while I've figured out how you could do it. You just need to use Localization tool (which comes with SWBF Modding Tools) and create the following scopes/keys:

entity -> <side> -> inf_<heroUnitName>
After creating these you have to write the name you want to show up in-game and save it.

Note that entity and side are scopes, but inf_<heroUnitName> is a key, which refers to the ODF file you included in your mod.

I also recommend you to have a look here if you want to know more about how localization works.

(Sorry for the late post)
#4
SWBF2 Modding / Re: Editing classic collection...
Last post by mechageno - May 13, 2024, 03:25:28 PM
Think I figured it out, but it did crash the game when I went to actually try loading the map. I don't think all of the lua is 1:1 considering the mission.lvl is a larger file size. I'm going to guess I can probably copy over the lua from the new stuff to the lua scripts and munge it then.

Edit: So I loaded up BF2 original and tried running felucia but when I went to play as darth vader the screen just goes black. There must be something I'm not modifying properly?
#5
SWBF1 Modding / Re: Custom Heroes Crash only i...
Last post by Led - May 12, 2024, 08:38:53 AM
The standard approach is to make only one change at a time to isolate the issue.
#6
SWBF1 Modding / Re: Custom Heroes Crash only i...
Last post by Giftheck - May 12, 2024, 12:48:58 AM
Quote from: vonfrank on May 11, 2024, 03:36:07 PMI figured it was something like this...

Any ya, that sounds difficult to specifically narrow down and fix. It would likely require somehow determining the specific file causing the crash. I guess there's no console or error logger to figure this out?


Unfortuntately not for multiplayer.
#7
SWBF1 Modding / Re: Custom Heroes Crash only i...
Last post by vonfrank - May 11, 2024, 03:36:07 PM
Quote from: Dark_Phantom on May 11, 2024, 08:27:16 AMSounds like a memory issue with the specific hero you're using.

MP has much more stringent limits than SP to better facilitate online play.  It leaves a lot of maps by someone like Sereja without an immediate solution for online play.

You'll have to either swap out or rebuild the hero so that it is compatible.  It looks to me that it is probably a mesh or animation issue because it waits until they spawn into the game to crash.  What exactly that would entail to fix, I'm not sure.  There are minute differences in the BF2 skins that do cause issues in BF1 I believe but in SP the game usually compensates for them.

I figured it was something like this...

Any ya, that sounds difficult to specifically narrow down and fix. It would likely require somehow determining the specific file causing the crash. I guess there's no console or error logger to figure this out?
#8
SWBF1 Modding / Re: Custom Heroes Crash only i...
Last post by Led - May 11, 2024, 01:53:48 PM
Also, there are some BF2 units like the ones with animated dreads that are not supported in SWBF1.
#9
SWBF2 Modding / Re: Editing classic collection...
Last post by mechageno - May 11, 2024, 11:47:36 AM
Quote from: Giftheck on May 08, 2024, 02:08:33 PMFor SWBF2, the LUA format is unchanged, so you should be able to change and munge a new mission.lvl.
Oh ok, I edited the script for felucia to change boba to vader, then used visual munge to compile it. It says it copied these things to battle front 2's folders but nothing is there. I'm not exactly sure I understand the steps I'm supposed to take.
#10
SWBF1 Modding / Re: Custom Heroes Crash only i...
Last post by Dark_Phantom - May 11, 2024, 08:27:16 AM
Sounds like a memory issue with the specific hero you're using.

MP has much more stringent limits than SP to better facilitate online play.  It leaves a lot of maps by someone like Sereja without an immediate solution for online play.

You'll have to either swap out or rebuild the hero so that it is compatible.  It looks to me that it is probably a mesh or animation issue because it waits until they spawn into the game to crash.  What exactly that would entail to fix, I'm not sure.  There are minute differences in the BF2 skins that do cause issues in BF1 I believe but in SP the game usually compensates for them.