SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront 2 (2005 Original) => Topic started by: Giftheck on October 15, 2009, 02:24:29 PM

Title: Main Play Mod 2 version 1
Post by: Giftheck on October 15, 2009, 02:24:29 PM
Okay, so with my purchase of SWBF2 over Steam, I decided to abandon the Main Play Mod 7 ideas I had for BF1, and instead incorporate them, and other ideas that I knew would NOT work in BF1, into BF2.

So here's some of the NEW things I came up with:

- Unlike MPM 1, which overrode the game's original sides, this MPM 2 will not be doing that. Instead it can be run alongside some other mods like BFX, or even the Conversion Pack.
- Taking advantage of the Unit System in BF2 allows me to have 8 unit types per side. I've come up with a new "Special", and a "Commander" unit for each side. So now this means I can redo the units I had to combine in BF1 to fit the five-class system. So here's what I have:

Republic: Clone Assasin, Clone Commander
CIS: MagnaGuard, Droid Commander
Rebels: Rebel Elite (Katarn-Armoured), Rebel Commander
Empire: Incinerator Trooper, Stormtrooper Commander

New Heroes:
-All heroes will have expanded Force Powers, much like The Dark Times and BFX.

So here's a list of new heroes. Some are inherited from the BF1 Main Play Mod:

-Galen Marek (aka Starkiller)
-Shadow Guard
-Darth Sidious (Younger)
-Other-Episode versions of Obi-Wan and Anakin
-Asajj Ventress
-Kit Fisto (not the same as the DLC)
-Darth Maul (Tatooine)

If you're wondering, the Katarn-Armoured Troop will be appearing as the prototype Incinerator Trooper on some maps.

The Empire, dependant on the mission, also switches between the Dark Trooper and Sky Trooper classes, although I was thinking of changing the Sky Trooper to be a Jump Trooper instead and having the Sky Trooper from the Imperial Side as a Jet Trooper for the Republic.

In the future, I hope to implement the following things:

- Reconversion of all BF1 Maps to allow a BF1-Campaign mode
- MPM Classic Mode which allows you to play with the classic MPM units.
- A possible Objective-based mode which would allow gameplay based off either Jedi Power Battles or The Force Unleashed.

No screens yet as I'm still tweaking things about with the sides. But I thought I'd announce it anyways.
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on October 29, 2009, 12:37:34 AM
i will be here for this. i have installed swbf2 in this little pc, i hope it works fine. i need some one to take me thru steps. i will leave the swbf2 on my pc untouched untill i get feed back on what to update or install.
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on October 29, 2009, 03:56:20 AM
Don't worry about rar files this time, I plan on packaging it with an installer.
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on October 29, 2009, 04:01:16 AM
could i have a rar file? i would like to understand how and where every thing goes.
Title: Re: Main Play Mod 2 version 1
Post by: Unit 33 on October 29, 2009, 08:16:37 AM
I'll be sad to see you leave SWBF1 behind, nevertheless
I'm sure with your skills you will conjure some amazing stuff with SWBF2.
Good luck.
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on October 29, 2009, 12:15:44 PM
i dont want to go off topic. in swbf2 there is so much to learn and i thought i would start here.
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on October 29, 2009, 03:01:23 PM
Quote from: UNIT33 on October 29, 2009, 08:16:37 AM
I'll be sad to see you leave SWBF1 behind, nevertheless
I'm sure with your skills you will conjure some amazing stuff with SWBF2.
Good luck.

I won't be leaving SWBF for good, mind, I'll still be modding it, but there was a point where the Main Play Mod's ideas just grew too big for BF1. Some ideas will be put into a 6.5 version of the MPM for BF1.
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on October 29, 2009, 03:10:15 PM
could i ask what your defeniton of Main Play Mod's for BF1 are?
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on October 29, 2009, 04:05:43 PM
What do you mean by that? The Main Play Mod is the name of both my mods for BF1 and BF2.
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on October 29, 2009, 07:38:49 PM
i thought you came up with a term for the mod i am thinking of defining.
i just added a version picker for my swbf2. i can pick which ever one i want to playin, 1.0 or 1.1
it will be fun to see me, so new i get a kick out of kicking.
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on October 31, 2009, 09:45:15 AM
I have no idea what that has to do with the Main Play Mod.

Right, I've begun converting a few of BF1's maps to go into the Main Play Mod. So far, I'm only going to do the ones which were included in the XBox DLC (Bespin: Cloud City, Rhen Var: Harbour, Rhen Var: Citadel and Yavin 4: Arena). I would have also liked to have Kit Fisto as well, but there's never been a BF2 release for Kit as far as I can tell. It will also have all modes from the XBox DLC too.

I'm hoping somebody could model the Shadow Guard's Lightsaber Pike for use in BF2, this way I don't have to have the Force Pike for the Shadow Guard (which, incidentally, keeps crashing the game).
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on October 31, 2009, 04:15:43 PM
thank you, i am new to bf2.
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on November 07, 2009, 01:24:17 PM
I'm making a new mode for this mod: Elite Squadron Mode, which is essentially based off the DS version of Elite Squadron's Instant Action.
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on November 12, 2009, 03:29:30 PM
Well, Elite Squadron Mode isn't up and running just yet. But I've nearly finished compiling the first version of the mod. It's all set out, so I'll have screens of heroes and the like hopefully before tomorrow night.
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on November 12, 2009, 09:32:48 PM
ggctuk, i am new to bf2. i will be on nightly at work with my little pc ready to experience this mod with you if and when ever you want.
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on January 02, 2010, 02:36:05 PM
Well, for the moment, I am concentrating on finishing the BF1 mod. Then I shall return to the BF2 mod.

So far, I've come up with doing the following:

Heroes from The Force Unleashed. You can play as X1, X2 for heroes, and I'll be replacing the Obi-Wan model with the HapSlash version (which looks a damned-sight better than the BF2 stock model). I might see if we can get Maveritchell to disclose how to get hero craft in space, and I also want to do some maps or modes inspired by Renegade Squadron and Elite Squadron.

So, there's plenty to look forward to.
Title: Re: Main Play Mod 2 version 1
Post by: Darth Verik on January 02, 2010, 04:21:21 PM
Cool! can you also make that girl in SWBF II version? that would be fun xD instead of lea that girl! :D
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on January 03, 2010, 08:54:17 AM
You mean Shara the Bounty Hunter from Elite Squadron? I do have the textures but I don't have a model.
Title: Re: Main Play Mod 2 version 1
Post by: titus labienus on January 03, 2010, 09:54:54 AM
Maybe you can add also Kyle Katarn and Dessan from jedi knights to GCW era and some commandos from Republic commando to CW ERA.
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on January 20, 2010, 02:13:33 PM
I'm sorry to have to say this, the idea was nice, but I'm so drained from the BF1 mod, I no longer have the strength to finish this mod. So I am shelving it until further notice.
Title: Re: Main Play Mod 2 version 1
Post by: Darth Verik on January 21, 2010, 05:17:35 AM
Ashame, maybe you can make this as a mod for SWBF I then...
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on January 21, 2010, 03:35:21 PM
That's what Main Play Mod was originally. A BF1 mod.
Title: Re: Main Play Mod 2 version 1
Post by: Darth Verik on January 21, 2010, 11:33:05 PM
hm....Maybe if you got time you can look into a SWBF I Knights of the old republic mod :D
Title: Re: Main Play Mod 2 version 1
Post by: Xfire Keenmike aka cull on January 23, 2010, 01:01:50 AM
Quote from: ggctuk on January 20, 2010, 02:13:33 PM
I'm sorry to have to say this, the idea was nice, but I'm so drained from the BF1 mod, I no longer have the strength to finish this mod. So I am shelving it until further notice.
I understand. (http://farm2.static.flickr.com/1006/1369952540_be029c8337.jpg)
Title: Re: Main Play Mod 2 version 1
Post by: Darth Verik on January 23, 2010, 03:15:53 AM
But still...it was a cool idea!
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on January 23, 2010, 04:51:56 AM
I can't do KotoR, having never played any of the games I wouldn't know where to begin, and in any case, I'll probably retire from BF1 modding after this.
Title: Re: Main Play Mod 2 version 1
Post by: Darth Verik on January 23, 2010, 10:57:12 AM
WOTW TOT NO!!!!!!I BEG YOU!!! NO DONT!! PLEASEEE!!!
Why! Whatfor!, man dont we need all the modders we have and we love to have modders around here
if i can get like 20 people who want you back? would you stay? something like that? how can I confince YOU to STAY
Title: Re: Main Play Mod 2 version 1
Post by: Giftheck on January 23, 2010, 11:40:49 AM
Well, I've set out to do what I wanted to do, so I'll retire from mainstream modding. I will probably still be around to assist and whatnot.
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