SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: SleepKiller on November 08, 2011, 05:16:34 PM

Title: New Game Modes
Post by: SleepKiller on November 08, 2011, 05:16:34 PM
Ideas for new game modes in this update we are doing.
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Team One Shot One Kill
Sniper rifles only.
One Hit Point
Capturing CPs disabled
Team Based Gameplay
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One Shot One Kill
Sniper Rifles only.
One Hitpoint.
Free For All.
Central non capturable CP for spawning.
Spawn nodes all over the map.
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Team Deathmatch
All classes.
Non capturable CPs.
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Deathmatch
All classes.
Free For All.
Central non capturable CP for spawning.
Spawn nodes all over the map.
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Last Jedi Standing
Jedi with lightsabres only.
Free For All.
Central non capturable CP for spawning.
Spawn nodes all over the map.
--

Anymore ideas? These gamemodes were inspired by AssaultCube.

CTF is a long shot but I may do it for REN VAR: HARBOUR.
Title: Re: New Game Modes
Post by: [FC]Target on November 09, 2011, 07:35:16 AM
sounds like fun were you intending these to be Side Mods or what? like how are you going to make more "modes" in the game?
Title: Re: New Game Modes
Post by: Unit 33 on November 09, 2011, 10:42:48 AM
CP race.
Like king of the hill, but the teams spawn side by side and have to capture the CP at the other end of the map, it would of course take ages to capture anyway.
Title: Re: New Game Modes
Post by: Led on December 11, 2011, 02:58:52 PM
OK, I have a deathmatch video of AI fighting AI :)

http://www.xfire.com/video/51605d/

Added these lines to bes2a.lua


SetTeamAsEnemy(DEF,DEF)
SetTeamAsEnemy(ATT,ATT)

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