[WIP] Unit's Second Common.lvl

Started by Unit 33, January 05, 2013, 06:58:43 AM

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Would you rather have a scope, or have it removed completely?

Scopes please, it's pretty!
16 (76.2%)
No scopes, they are intrusive to gameplay.
5 (23.8%)

Total Members Voted: 21

January 05, 2013, 06:58:43 AM Last Edit: January 07, 2013, 09:06:40 AM by UNIT 33
So here it is. I am creating a second Common.lvl after much messing around.
So far all the reticles and most of the HUD is done.
What I would like to know is, would you rather have scopes or not? I have recently worked out how to remove the blurring effect which occurs when "zooming in".
I have also messed around with the majority of the effects.
This mod is 100% compatible with the CCSC and the ImpSC, thanks to Phobos for helping me out there.




[Please not the reticules in the  below attached screenshots have not been sized correctly yet.]

If you want to help test, just say so!

Scopes on snipers and shotgun, i guess ill test but can i test tomorrow?
Proud [Freelancer Consortium] Member! [FC]Leader.Helios

Or you could make two, one of the scope lovers one for the scope haters :D

i wonder how u can aim with those big xhairs Oo
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January 05, 2013, 07:56:43 AM #4 Last Edit: January 05, 2013, 08:05:05 AM by Agent Z
I suggest using scopes, even though I hardly use then.

I'd be happy to help you test or get some ideas.

Quote from: Immor†al Anyder on January 05, 2013, 07:52:07 AM
i wonder how u can aim with those big xhairs Oo
Quote from: UNIT 33 on January 05, 2013, 06:58:43 AM

Please note the reticules in the screenshots have not been sized correctly yet.


Very Nice Unit! If you need more testers count me in  :D

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve." -Bilbo Baggins

It turns out resizing cross hairs actually makes them bigger on screen, unlike everything else in the game (which remains the same size and increases in definition).
WHY DID NO ONE TELL ME THAT?


Quote from: (212)^Adv^-Vixo on January 05, 2013, 07:48:38 AM
Or you could make two, one of the scope lovers one for the scope haters :D
Excellent idea! I shall make a minimal common.lvl and a shinny in-your face common.lvl

Feel free to post ideas you have in this thread!

Probably, it's because reticules, can be edited with no common.lvl editing.
It's cud be interesting to see, a pic of the new scopes...
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on January 05, 2013, 08:42:50 AM
Probably, it's because reticules, can be edited with no common.lvl editing.
It's cud be interesting to see, a pic of the new scopes...
Sereja, I remember last time you suggested adding a .tga.option file to prevent the weird saturation effect. Err. How do make one of those? Or could I just repurpose an existing one and rename it, and then give it the appropriate attributes?

Errr... More pics after I've had some dinner.

Well, I am usauly just copy and rename those tga.option files. Also, you can copy any from assets, and just copy & paste needed text line in to the file. They will work's anyway.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Where's all the Aubresh?! That's what I liked about it most! :(

the .option is just a txt file, so use a txt editor to edit it.

Valid entries for the tga .option files are in the first part of the misc_documentation.doc in the BF2 mod tools.

Since .doc is such a convienient format and everyone has the bf2 mod tools installed, I included an html version of the file.

(I went with html to preserve the tables, if you need a different format, like rtf, ect, I can do that as well.)


UNIT 33 i could also be a tester if you want

Sorry guys, I have to do some serious work for a couple of days I shall hopefully send you an alpha-testing addition next week.

I can test too if you like, did not see that part :P