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Messages - Unit 33

#2806
The Flechette Launcher, darn, I would have said that ! It was my favourite weapon in JK2 !

In that case, A Storm Commando with the Tenloss DXR-6 disruptor rifle, works like a normal sniper, but disintegrates targets once fully charged, with a Imperial Heavy Repeater as a secondary weapon, like the scatter gun, but with a greater range and less... scatter.
And of course melee, and some sticky grenades... mmm lovely...
#2807
Released Maps and Mods / Re: Order 67
August 13, 2009, 11:32:31 AM
Wow ! Even as a test map, which it appears to be,
this is amazing, why would it be dropped, I barely recognised many
of those props, what a use of textures ! With a side mod, this map would be great !
#2808
I cannot conceal my excitement ! ! ! !
I've been waiting for the release of a mod of this description for a long time...
Happiness ! :dance:
#2809
Released Maps and Mods / Re: SWBF Mission Pack 1
August 12, 2009, 02:09:24 AM
I can't contain my drooling !
downloading...
ggctuk ... you're the best !
#2810
Wow EA771 ! I haven't seen you since you're beginnings at GT...
So this is what you've been cooking !
Reminds me of the Main play Mod ... But better ! (sorry ggctuk ! )
#2811
SWBF1 Modding / Re: Raka's Quest Closed Beta
July 25, 2009, 04:05:10 AM
One more slot? I'll try !
EDIT: My MP isn't working, I can only do SP...
#2812
Welcome Center / Re: HI
July 23, 2009, 04:49:59 AM
Hey you're that guy! I remember you, even though it's highly unlikely that even you know me !  :blink:
#2813
Requests / Re: Castle!
July 20, 2009, 12:54:17 PM
You've got me all wrong, when you open a mission map, look at it's contents,
you get (Map name) > Data > LVLPC > blah blah blah...
If you take the sides .lvls from the SIDES folder, such as all.lvl you can put this into your main-game-folder in replace of your current side .lvls...
Get me? Then when you play on any map (except a mission map) you play as these sides as you would with any side mod.
#2814
Requests / Re: Castle!
July 20, 2009, 08:38:24 AM
Quote from: Hardcore on July 19, 2009, 05:01:29 PM
Might you be able to explain how to put the middle ages units into the Helm's Deep map?
Well you just get the take the lvl. files from the middle ages mod, shove them in your Data > LVL PC > Side, in replace of your current sides files,then simply play on Helms Deep, that's allowed is it not? Or am I to be set fire to again?
#2815
Requests / Re: Castle!
July 17, 2009, 10:02:22 AM
#2816
Other Games / Re: The Conduit
July 11, 2009, 06:01:57 AM
I just got it today, thanks to an express delivery!

4769-5647-8080 And I have Wii speak!
#2817
SWBF1 Modding / Re: CONTEST; Skin Raka's Face!
July 11, 2009, 03:12:25 AM
You know what? I might even attempt, something I clearly don't do often...
#2818
Hmm, I don't remember that happening,
but it still looks fun !
#2819
Yes, but you must also consider that you can't save progress,
so it shouldn't take too long to complete.
Perhaps splitting the game 'levels' in to separate maps?
#2820
SWBF1 Modding / Re: Teleporters
June 23, 2009, 01:52:39 PM
Now that's a cool idea Pi, I've always liked the idea of a fractured time and place map...
Perhaps one part of the battlefield could be of one place in some obscure era,
while other two areas are completely different ! Crazy !