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Messages - CheeseCakeChuck

#1
I so badly want to make a tweaked version of Bespin Cloud city (a couple more health droids would be nice among other things). I went through the trouble of recreating 85% of Bespin Cloud City, getting all the structures that mattered in about the right place, even some of the ones that people could Jet-jump/grenade jump to. However, I didn't know how to make things like the Carbon Freezing Chamber claw with Han in carbonite work and I didn't know how to add kill zones. I also didn't know how to set the AI paths properly, so the Ai in my version are way more clueless than in the original version (snipers don't take up positions on the bridges, they don't run towards the turrets in the courtyard). I wished I could just tweak the real Cloud City since that map was close to perfection.
#2
Possible suggestion:
Isn't there a way to convert SWBFII maps to SWBFI? Could we try using a SWBFII Hoth converted to SWBFI and see if it allows us to use our modded sides on that Hoth map? It might be cool anyways since it has that back hangar area. It sadly does not have the short tunnel connecting the shield generator to that one CP but it's a sacrifice I'd be willing to make if we could use modded sides on Hoth.
#3
General / Re: Happy New Year
January 07, 2023, 05:08:44 AM
Happy New Year!

Anybody out there still play the Cloud City server? I haven't been active for a few years.
#4
As a test, I even tried munging the Empire side without modifying it at all and it still crashes on Hoth. Rebels do not crash Hoth.
#5
I'm having similar issue. I think my modded Empire side works on Rhen Var but not on Hoth.