Hey I recently bypassed the 64 player limit on the server .exe
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F76876909423638076%2F3FE6500F442CCBB0E0FA1B5082648F7174B9D7DA%2F&hash=54bf9a692346c249029bcad917a84a418e324d39)
Currently the max players is 80 other wise the client crashes but I am trying to fix that.
Lol, that's easy to do...
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F129229243-4.jpg&hash=43f9096ec70b8f2616bed79a5bb6c316f4315255)
From many months ago ;)
Quote from: Anyder on July 18, 2014, 05:25:13 AM
Lol, that's easy to do...
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F129229243-4.jpg&hash=43f9096ec70b8f2616bed79a5bb6c316f4315255)
From many months ago ;)
Swbf1?
Anyway I am having some problems with finding the addresses in the .exe (atm it is done with a memory editor)
I do not have a lot of experience in assembly
It can also be done in swbf2 lol.
I can take a pic this evening if u want to ;)
Quote from: Zeяo on July 18, 2014, 02:03:12 AM
Hey I recently bypassed the 64 player limit on the server .exe
Currently the max players is 80 other wise the client crashes but I am trying to fix that.
Nice work. Let us know how it works :cheers:
Won't it be really laggy if lots of people join?
Quote from: Gamma on July 18, 2014, 08:33:50 AM
Won't it be really laggy if lots of people join?
Idk if it is hosted on a strong server with good bandwidth it shouldn't be a really big problem I think
Bf1942 has 128 player servers too, I did not notice a lot of lagg on them. It can be different for swbf2 though
Quote from: Led on July 18, 2014, 08:12:14 AM
Nice work. Let us know how it works :cheers:
Sure, you want the addresses?
I'm sure the amount of people who can play without lag is dependent on the server system itself, and not really on the game.
Quote from: ᏌᏞᎢᎥᎷᎾ on July 18, 2014, 09:09:57 AM
I'm sure the amount of people who can play without lag is dependent on the server system itself, and not really on the game.
And the client connection