SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Darth Verik on July 17, 2009, 08:37:38 AM

Title: Castle!
Post by: Darth Verik on July 17, 2009, 08:37:38 AM
An open field whit on both sides a great castle wall.
Cp's on both sides on the wall.
you should put soldiers with swords, spears, crossbows, and throwing spears. I think it would go better with the castle theme
Would that be possible to make?
Title: Re: Castle!
Post by: Unit 33 on July 17, 2009, 10:02:22 AM
Have you tried vonfrank's?
http://starwarsbattlefront.filefront.com/file/Helms_Deep;99126
And then combine with TY294's middle ages side mod,
http://starwarsbattlefront.filefront.com/file/Middle_Age_Demo_Map;98526
Title: Re: Castle!
Post by: aeria. on July 17, 2009, 10:17:38 AM
It makes the map A LOT longer to complete if you combine those sides.
Title: Re: Castle!
Post by: MileHighGuy on July 17, 2009, 12:10:05 PM
we do people always request stuff im making?  :rant:

the map layout isnt what you have specified though
Title: Re: Castle!
Post by: Inert on July 17, 2009, 12:28:57 PM
Quote from: MileHighGuy on July 17, 2009, 12:10:05 PM
we do people always request stuff im making?  :rant:

the map layout isnt what you have specified though
I don't know but you must be doing something right :)
Title: Re: Castle!
Post by: Darth Verik on July 19, 2009, 02:14:23 PM
I have tryed them both but i only like helms deep tho...
Title: Re: Castle!
Post by: Hardcore on July 19, 2009, 05:01:29 PM
Might you be able to explain how to put the middle ages units into the Helm's Deep map?
Title: Re: Castle!
Post by: Vendetta on July 19, 2009, 06:42:35 PM
ya, lets go sword to sword combat, lol
Title: Re: Castle!
Post by: Unit 33 on July 20, 2009, 08:38:24 AM
Quote from: Hardcore on July 19, 2009, 05:01:29 PM
Might you be able to explain how to put the middle ages units into the Helm's Deep map?
Well you just get the take the lvl. files from the middle ages mod, shove them in your Data > LVL PC > Side, in replace of your current sides files,then simply play on Helms Deep, that's allowed is it not? Or am I to be set fire to again?
Title: Re: Castle!
Post by: TarnishedWit on July 20, 2009, 09:04:24 AM
the only side i saw  in the middle ages map was gam.lvl....thats not even a playable side... xD
Title: Re: Castle!
Post by: Hardcore on July 20, 2009, 10:16:31 AM
gam.lvl is the units for (tat3) Jabba and is the .lvl file for the demo map, so sadly yes it was added in and is not replaceable to be used in Helms deep without LUA editing as far as i know, so i'm not sure how it would be possible, however i would love to try those sides together :)

Title: Re: Castle!
Post by: MileHighGuy on July 20, 2009, 12:04:41 PM
i will be using vonfrank's helms deep map for the 1st version with my middle ages sides
Title: Re: Castle!
Post by: Unit 33 on July 20, 2009, 12:54:17 PM
You've got me all wrong, when you open a mission map, look at it's contents,
you get (Map name) > Data > LVLPC > blah blah blah...
If you take the sides .lvls from the SIDES folder, such as all.lvl you can put this into your main-game-folder in replace of your current side .lvls...
Get me? Then when you play on any map (except a mission map) you play as these sides as you would with any side mod.
Title: Re: Castle!
Post by: MileHighGuy on July 20, 2009, 01:08:32 PM
or you could just rename helm.lvl to whatever ty294's middle ages sides map name is then copy it ino the map over the old one
Title: Re: Castle!
Post by: Hardcore on July 20, 2009, 01:36:35 PM
I know what you ment, the .lvl file in the Field (demo map) is named gam.lvl if, i can rename this however to all.lvl and it work ill be happy to tho.
Title: Re: Castle!
Post by: Darth Verik on July 21, 2009, 03:01:23 AM
Quote from: Hardcore on July 19, 2009, 05:01:29 PM
Might you be able to explain how to put the middle ages units into the Helm's Deep map?

Well you give them axes and swords (i know that axes and swords allready exist)
the unit you can give them a other skin right (i might can ask that to FF)
only the bowman idk how or what... maybe the snowballs from snow can work?
something like that...
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