so thanks to giftheck i managed to make working announcers with the bf2 hero announcer replacing the stock one. but now am wondering can i get the clones to say we got droids like in bf2 ?
Afraid not. In SWBF2 that's all controlled through ODF, and those specific commands are absent in the SWBF1 ODF system.
ah well thanks for your reply. i didnt think it was possible.
i wonder how it is managed?
SWBF1 AI identify incoming grenades after all
SWBF1 does have some, but it's not much. Here's the Clone Trooper for reference.
HurtSound = "rep_inf_com_chatter_wound"
DeathSound = "rep_inf_com_chatter_death"
AcquiredTargetSound = "rep_inf_com_chatter_acquired"
HidingSound = "rep_inf_com_chatter_hide"
ApproachingTargetSound = "rep_inf_com_chatter_approach"
FleeSound = "rep_inf_com_chatter_flee"
PreparingForDamageSound = "rep_inf_com_chatter_predamage"
HeardEnemySound = "rep_inf_com_chatter_heard"
Probably preparingForDamageSound for grenades?
Definitely nothing in there to identify trooper types during the game though, other than predefined behaviors (so no sound effects).
ah yes well i might be able to work with that.