SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: wsa30h on December 15, 2020, 06:01:36 AM

Title: is it possible to make ai identify specific trooper types like in bf2 ?
Post by: wsa30h on December 15, 2020, 06:01:36 AM
so thanks to giftheck i managed to make working announcers with the bf2 hero announcer replacing the stock one. but now am wondering can i get the clones to say we got droids like in bf2 ?
Title: Re: is it possible to make ai identify specific trooper types like in bf2 ?
Post by: Giftheck on December 16, 2020, 12:56:40 PM
Afraid not. In SWBF2 that's all controlled through ODF, and those specific commands are absent in the SWBF1 ODF system.
Title: Re: is it possible to make ai identify specific trooper types like in bf2 ?
Post by: wsa30h on December 16, 2020, 02:09:56 PM
ah well thanks for your reply. i didnt think it was possible.
Title: Re: is it possible to make ai identify specific trooper types like in bf2 ?
Post by: Unit 33 on December 18, 2020, 10:39:37 AM
i wonder how it is managed?

SWBF1 AI identify incoming grenades after all
Title: Re: is it possible to make ai identify specific trooper types like in bf2 ?
Post by: Dark_Phantom on December 18, 2020, 11:25:12 AM
SWBF1 does have some, but it's not much.  Here's the Clone Trooper for reference.
HurtSound = "rep_inf_com_chatter_wound"
DeathSound              = "rep_inf_com_chatter_death"
AcquiredTargetSound     = "rep_inf_com_chatter_acquired"
HidingSound             = "rep_inf_com_chatter_hide"
ApproachingTargetSound  = "rep_inf_com_chatter_approach"
FleeSound               = "rep_inf_com_chatter_flee"
PreparingForDamageSound = "rep_inf_com_chatter_predamage"
HeardEnemySound         = "rep_inf_com_chatter_heard"


Probably preparingForDamageSound for grenades?

Definitely nothing in there to identify trooper types during the game though, other than predefined behaviors (so no sound effects).
Title: Re: is it possible to make ai identify specific trooper types like in bf2 ?
Post by: wsa30h on December 19, 2020, 03:46:46 AM
ah yes well i might be able to work with that.
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